Full notes
Full Sector Sweep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Hello fellow Galactic Sweepers!
We've got a 2nd-day update for you with the following adjustments:
Content:
New bounty hunters ship animation. - Changed font and adjusted some texts. - New boss enemy graphics on the last planet. - Crispier mobs graphics.
Balance:
Buffed land mines. - Adjusted some unlocks requirements for upgrades. - Adjusted volume of Grenades SFX.
Fixes:
Adjusted planet objective overlapping with options on pause menu. - Fixed Grenades Explosion SFX not reacting to SFX volume change. - Fixed wrong player number when the first player left from the multiplayer lobby. - Fixed problem that prevents multiplayer games to be restarted. - Fixed problem that prevents players who killed every enemy fast enough to progress. - Fixed graphical glitch caused by killed mobs. - Fixed problem that caused game to start multiple times. - Fixed some typos.
JOIN THE GANG!
Join our space crew and be the first to know everything about Sector Sweep! We love to hear some voice in the space void:
➡️ Discord ➡️ Facebook ➡️ Twitter ➡️ Reddit
Good luck, Soldiers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
