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Steam News3 January 20233y ago

Happy new year!

Hey all, Happy new year! It is sort of a custom at this point to write something about my plans for the upcoming year. First of all: The patch I hinted at once is finally in development.

Full notes

Full Sector Six update

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Repeated intro

Hey all,

What changed

0 fixes3 additions5 changes0 removals
  • Gameplay
  • Security
  • Store
addedHappy new year! It is sort of a custom at this point to write something about my plans for the upcoming year.
changedAscension Reactor fix: It will always be generated at item level 90. - [Hold shift + use ability] to toggle auto-fire. I find the current method to use auto-fire a bit annoying. - Auto-fire is preserved between missions and play sessions. - Abilities on auto-fire will be indicated as on auto-fire in the UI. - Several exploit fixes. - Possibly a change to how XP works to speed up mission end screen XP distribution.
addedWith this patch I'm also porting the game to the new engine version: This long-term support (LTS) version is promised to not be updated with new features, meaning I will be able to return to this game years later and have it open without any problems.
addedIn 2023 I plan to release at least 2 new games and clear up my development queue, moving forward toward Sector Six reboot.
changedhttps://store.steampowered.com/app/1184450/Magic_of_Autumn/
changedhttps://store.steampowered.com/app/1786910/Magic_of_Spring/

Sector Six changes

addedHappy new year! It is sort of a custom at this point to write something about my plans for the upcoming year.
changedAscension Reactor fix: It will always be generated at item level 90. - [Hold shift + use ability] to toggle auto-fire. I find the current method to use auto-fire a bit annoying. - Auto-fire is preserved between missions and play sessions. - Abilities on auto-fire will be indicated as on auto-fire in the UI. - Several exploit fixes. - Possibly a change to how XP works to speed up mission end screen XP distribution.
addedWith this patch I'm also porting the game to the new engine version: This long-term support (LTS) version is promised to not be updated with new features, meaning I will be able to return to this game years later and have it open without any problems.
addedIn 2023 I plan to release at least 2 new games and clear up my development queue, moving forward toward Sector Six reboot.
changedhttps://store.steampowered.com/app/1184450/Magic_of_Autumn/

Happy new year! It is sort of a custom at this point to write something about my plans for the upcoming year.

First of all: The patch I hinted at once is finally in development.

Planned changes:

- Ascension Reactor fix: It will always be generated at item level 90. - [Hold shift + use ability] to toggle auto-fire. I find the current method to use auto-fire a bit annoying. - Auto-fire is preserved between missions and play sessions. - Abilities on auto-fire will be indicated as on auto-fire in the UI. - Several exploit fixes. - Possibly a change to how XP works to speed up mission end screen XP distribution.

With this patch I'm also porting the game to the new engine version: This long-term support (LTS) version is promised to not be updated with new features, meaning I will be able to return to this game years later and have it open without any problems.

It means I might be able to make patches like these easier.

In 2023 I plan to release at least 2 new games and clear up my development queue, moving forward toward Sector Six reboot.

Sorry for taking so long with it all and I hope I can impress with upcoming releases of 2023!

https://store.steampowered.com/app/1184450/Magic_of_Autumn/

https://store.steampowered.com/app/1786910/Magic_of_Spring/

https://store.steampowered.com/app/1097560/Light_of_the_Locked_World/

https://store.steampowered.com/app/2152950/Beyond_the_Gate/

Source

Steam News / 3 January 2023

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