Full notes
Full Sector 92 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Progress update #4
Currently developing the main scenario, with multiple missions available.
Added a working item system and drugs system.
Enhanced the stealth part of the game with a new gameplay mechanic that allow player to lock pick specific doors and steal other residents.
Next step is to add enough missions to fill the whole scenario and create a good gameplay loop.
Once the game can be totally complete, the graphism and animations will be enhanced.
Next goal is to reach a state where I can build a playable version of the game and begin play tests.
Source
Changelog.gg summarizes and formats this update. How we read updates.
