In this update5
Full notes
Full Section 13 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
- Security
- UI and audio
- Performance
Section 13 changes
Patch Schedule
PT: 10:00 AM, May 26
ET: 1:00 PM, May 26
CEST: 7:00 PM, May 26
ICT: 12:00 AM, May 27
KST: 2:00 AM, May 27
Agents,
We’re almost there– Section 13 will go into official release very soon! This journey would not have been possible without the support and the feedback from all our Agents. We would like to express our deepest gratitude to all of you!
Here we are with Ver. 1.0.0 patch notes to share what’s new and what’s changing. Please continue to share your thoughts via Steam discussion boards or our Discord server so that we can continue creating the best Section 13 experience possible!
For the list of changes in this patch, please see below.
New Content/Features
Added the full narrative content to single-player mode
The tutorial now includes an intro sequence that touches upon how the agents have been scattered inside Section 13 base
Added Agent Casefiles entries for each character
For more details, check out our dev log on the topic
Beating the final boss presents an ending dialogue scene
Beating the final boss after unlocking all characters and all Agent Casefiles entries presents a special ending experience
USB sticks drop in both single-player and multiplayer modes, but narrative content can only be unlocked in single-player mode
Added The Core level
This is where the final boss fight takes place
The Cell Sample item now drops after beating the final boss (instead of when you reach the final level)
Added a boss fight in the Location Unknown level
Added 2 new tactical gear
BlastWing Prototype: An autonomous combat drone
Tactical Shield: A deployable barrier
Changes/Improvements
Increased the amount of healing from medkits
Increased the chance for medkit crates to spawn
Supermax Lab and Isolation Chamber levels will have at least 1 guaranteed medkit crate, with chances for up to 2 additional medkit crates to spawn
Parking Lot level now has a fair chance to spawn a medkit crate
Slightly decreased Photon Cannon’s base damage
Adjusted conditions for procedurally generated bonus levels to appear
Sanitation Tunnels level now appears regardless of the difficulty, as long as you picked up the DNS Bypass item
Location Unknown level now requires the Classified DNS Error Report item to appear
Location Unknown level has a chance to appear on either the Office level or the Supermax Lab level. It will appear in one or the other, not both
Classified DNS Error Report item has a high chance of dropping from the Exosuit field boss on the Isolation Chamber level
Adjusted the drop rate of access code items
Cargo Elevator Code
Cargo Elevator Code can be found by investigating map objects on the Office level
The code is permanent; once you obtain it, you can check the code in your Character Info menu (default hotkey: I)
Increased the drop rate of the code
Security Room Code
Security Room Code can now be found by investigating map objects in the Deep Storage area, instead of being found in the Safe Area
The code is permanent; once you obtain it, you can check the code in your Character Info menu (default hotkey: I)
Increased the drop rate of the code
Adjusted the Hardbody permanent upgrade
Increased the max HP boost values
Slightly increased the Data Nugs cost
Adjusted Synaptic Enhancements
- Fright Response I & IIIncreased the damage boost values
- Self StarterAdded back to the game
Marked Recovery: Now drops in both single-player and multiplayer modes
Physical Therapy: Now drops in both single-player and multiplayer modes
- OptimistChanged the effects
Previously, Optimist provided a passive damage reduction to allies within a certain radius of Beaker
Now, it reduces Beaker’s active skill cooldown, as well as provides a temporary damage reduction to allies within a certain radius (triggered when Beaker uses her active skill)
Reduced the STAR Pin cost of unlocking higher tier Synaptic Enhancements and agent upgrade from the DNS Defragmenter
Adjusted the unlock order of weapon perks, by switching some perks between the first two tiers of weapon attachments.
For example, the Assault Rifle will see the following changes:
+25% Critical Damage: Tier 1 → Tier 2
+10% Clip Size: Tier 1 → Tier 2
Tracking Bullets: Tier 2 → Tier 1
25% Chance to Pierce: Tier 2 → Tier 1
Added and polished various sound effects throughout the game
Optimized various aspects of the game for improved performance
Bug Fixes
Fixed the issue that could cause the game to crash at the end of the Isolation Chamber level
Fixed the issue where the game could crash in the Simulation Area and could prevent launching the game afterwards until you reinstalled the game
Fixed the issue where you could fall indefinitely in one of the Restricted Area layouts
Fixed the issue where the Pump-Action Shotgun’s reload weapon perk would reload the other firearm as well
Fixed the issue where Restricted Areas would become unavailable if you were stunned while rerolling rooms
Fixed the issue where you could get stuck between desks on the Office level
Fixed the issue where you could get stuck in certain areas on the Isolation Chamber level
Fixed the issue where an invisible wall blocked bullets on the Isolation Chamber level
Additional Note
We decided to keep the Plasmoid Launcher out from the game for the time being. We may revisit a full overhaul in the future
Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. It is possible for teammates to play with mismatched game versions, which could potentially impact gameplay. So please install the update as soon as possible for the best experience.
ODS Team
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Source
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