HomeGamesUpdatesPricingMethodology
Steam News19 July 20232y ago

Smooth as Glass

The latest set of updates have been all about performance and lighting effects, with some huge gains seen across the board in FPS and visual fidelity.

Full notes

Full Secrets of the Witch House update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions21 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Events
  • Balance
  • Store
changedThe latest set of updates have been all about performance and lighting effects, with some huge gains seen across the board in FPS and visual fidelity. There were also improvements to weapon fire speed, reloading, trap damage, treasure types, HUD visuals, and more!
changedPerformance improvements from better lighting, shadow and audio compression tuning.
changedMansion and Dungeon level length increased.
fixedFixed an issue with realtime lighting distance resulting in major improvements to performance and shadow rendering.
changedImproved overall texture detail and aliasing performance.
changedIncreased shadow detail and rendering.

Secrets of the Witch House changes

changedThe latest set of updates have been all about performance and lighting effects, with some huge gains seen across the board in FPS and visual fidelity. There were also improvements to weapon fire speed, reloading, trap damage, treasure types, HUD visuals, and more!
changedPerformance improvements from better lighting, shadow and audio compression tuning.
changedMansion and Dungeon level length increased.
fixedFixed an issue with realtime lighting distance resulting in major improvements to performance and shadow rendering.
changedImproved overall texture detail and aliasing performance.

The latest set of updates have been all about performance and lighting effects, with some huge gains seen across the board in FPS and visual fidelity. There were also improvements to weapon fire speed, reloading, trap damage, treasure types, HUD visuals, and more!

  • Performance improvements from better lighting, shadow and audio compression tuning.

  • Mansion and Dungeon level length increased.

  • Blood and gore tuning.

  • Fixed an issue with realtime lighting distance resulting in major improvements to performance and shadow rendering.

  • Improved overall texture detail and aliasing performance.

  • Increased shadow detail and rendering.

  • Adjusted mansion floor texture reflections.

  • Improved fog and rain fx.

  • Home menu fx and lighting adjustments / improvements.

  • Adjusted main menu and mansion directional lighting.

  • Optimized shadows.

  • Testing SMAA anti-aliasing.

  • Turned on dynamic resolution.

  • Adjusted ambient occlusion strength.

  • Adjusted weapon reload timing and animation.

  • Testing reload bug edge case fix.

  • Turned off real-time lighting on chest rewards.

  • Shorter ghost smoke duration.

  • Fixed issue with Assault Rifle laser attachment reloading position.

  • Changed "exit game" menu text on home menu and player menu.

  • Added light glow to gems and ghost spells.

  • Player bullets fly faster for revolver, AR and shotgun.

  • New diamond treasure pickup created and added as a slot machine reward.

  • Slower witch spell and fire rate.

  • Better HUD, health slider, health icon and text spacing.

  • Added lights to info statues in garden and player death warp fx.

  • Smaller sticky grenade and explosive barrel explosion radius.

  • Global shadow/light settings performance tuning.

  • AO and AA optimization.

  • Slightly raised default right stick speed.

  • Added magic potion to shop.

  • Smaller trap chest explosion.

  • Increased enemy spawn rate.

Source

Steam News / 19 July 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.