HomeGamesUpdatesPricingMethodology
Steam News15 June 201610y ago

Update 1.15.5: Museum of the Occult & Elite Revamp

NEW! The Museum of the Occult is a brand-new feature that allows you to collect, display, and customize exhibits of monsters in your own personal Museum.

In this update2

Full notes

Full Secret World Legends update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions4 changes1 removal
  • Events
  • UI and audio
  • Balance
  • Gameplay
  • Security
addedNEW!The Museum of the Occult is a brand-new feature that allows you to collect, display, and customize exhibits of monsters in your own personal Museum. Earn new rewards, including pets, t-shirts designed by members of our community, and consumables that can call upon a monster to assist you! You can even invite your friends to your Museum and let them bask in your glory. The Museum of the Occult may be found near Temple Hall in London. Tons of new achievements and hundreds of new Lore pieces await your discovery, agents! Good hunting!
fixedGeneralFixed several tooltip text issues.
changedAnima DeviationIncreased the damage dealt by Anima Deviation. The base damage has increased by around 77.7%.
removedAnima DeviationAnima Deviation should no longer be able to trigger multiple times from the same ability.
changedAnima DeviationThis damage increase is budgeted to bridge the gap in DPS for elite abilities which have a 25 second cooldown as opposed to the ones which have a 20 second cooldown. Elite Vulnerability System
changedAnima DeviationSpecific Elite abilities will now provide a debuff which increases damage dealt of a specific type. For example, the Elementalism ability "Overload" will now cause affected enemies to take increased damage from Melee abilities. This new system does not function in PvP areas.

Secret World Legends changes

  • Elitesweapon
addedThe Museum of the Occult is a brand-new feature that allows you to collect, display, and customize exhibits of monsters in your own personal Museum. Earn new rewards, including pets, t-shirts designed by members of our community, and consumables that can call upon a monster to assist you! You can even invite your friends to your Museum and let them bask in your glory. The Museum of the Occult may be found near Temple Hall in London. Tons of new achievements and hundreds of new Lore pieces await your discovery, agents! Good hunting!
fixedFixed several tooltip text issues.
changedIncreased the damage dealt by Anima Deviation. The base damage has increased by around 77.7%.
removedAnima Deviation should no longer be able to trigger multiple times from the same ability.
changedThis damage increase is budgeted to bridge the gap in DPS for elite abilities which have a 25 second cooldown as opposed to the ones which have a 20 second cooldown. Elite Vulnerability System

NEW!

The Museum of the Occult is a brand-new feature that allows you to collect, display, and customize exhibits of monsters in your own personal Museum. Earn new rewards, including pets, t-shirts designed by members of our community, and consumables that can call upon a monster to assist you! You can even invite your friends to your Museum and let them bask in your glory. The Museum of the Occult may be found near Temple Hall in London. Tons of new achievements and hundreds of new Lore pieces await your discovery, agents! Good hunting!

COMBAT

General

  • Fixed several tooltip text issues.

Anima Deviation

  • Increased the damage dealt by Anima Deviation. The base damage has increased by around 77.7%.

  • Anima Deviation should no longer be able to trigger multiple times from the same ability.

This damage increase is budgeted to bridge the gap in DPS for elite abilities which have a 25 second cooldown as opposed to the ones which have a 20 second cooldown. Elite Vulnerability System

  • Specific Elite abilities will now provide a debuff which increases damage dealt of a specific type. For example, the Elementalism ability "Overload" will now cause affected enemies to take increased damage from Melee abilities. This new system does not function in PvP areas.

  • Updated all damage over time and proc effects to have an ability type representative of the weapon it is gained from. The purpose of this change is purely to work with the new Elite Vulnerability system.

Here are the specifics on the new system

Vulnerable to Melee: 25% damage increase for Melee abilities. 15 second duration.

Vulnerable to Magic

20% damage increase for Magic abilities. 15 second duration.

Vulnerable to Ranged

20% damage increase for Ranged abilities. 15 second duration. Weapons can only provide vulnerabilities for other weapon types. For example, Melee weapons will only be able to provide Magic and Ranged vulnerability. This new system pairs with the elite revamp and the reduced cooldowns there to ensure a coordinated group can keep these effects active over the duration of a fight. Elite Ability Revamp In the notes below, you will see changes and updates based on both the cooldowns and damage dealt by elite abilities. For this revamp, we've decided to take a step back and look at all of our elite abilities as a whole. Our focus was to ensure that the elite abilities are something you always want to use and will provide a damage increase when used in a rotation. To that end, we've rebudgeted nearly every elite ability to perform at nearly the same level of DPS over the course of an extended fight. What this results in is a cooldown reduction and damage increase for the majority of elites. However, two elite abilities were negatively affected by this update - Bombardment and Plague. Most of you are probably aware that Bombardment would be adjusted, but in the case of Plague, it turns out that it was very close to where we wanted it already. In fact, if we had left the cooldown at 30 seconds, it would have seen a damage increase. But, since Plague is responsible for one of the new Elite Vulnerabilities, we felt it was necessary to perform the cooldown reduction and damage reduction. I hope this helps shed light on what our goals and intentions are with this elite ability revamp. Shotgun

  • Point BlankReduced the cooldown to 25

Source

Steam News / 15 June 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.