Hey, folks! I’m Andy “Odonoptera” Benditt, your Community Manager, and I’m here to give you the latest details about what’s in development on The Secret World.
Full notes
Full Secret World Legends update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions5 changes0 removals
Gameplay
Server
Balance
Security
addedHey, folks! I’m Andy “Odonoptera” Benditt, your Community Manager, and I’m here to give you the latest details about what’s in development on The Secret World. Most of this information may be found from our latest episode of The Streaming Ones, our live devstream series. Today, we’ll be outlining the upcoming Elite Ability Revamp, changes to Fusang Projects, and the brand-new Museum of the Occult!
changedElites, Dangerous?We’re about to launch one of the most comprehensive reviews of abilities seen in The Secret World, and we would like to extend a huge “Thank you!” to all the players that tested and provided feedback on these changes on our test server. Big things to watch for in this upcoming revamp are:
changedElites, Dangerous?The base damage of Anima Deviation has been increased by approximately 77.7%. This damage increase is budgeted to bridge the gap in DPS for elite abilities which have a 25-second cooldown, as opposed to the ones which have a 20-second cooldown.
changedElites, Dangerous?Specific Elite abilities will now provide a debuff which increases damage dealt of a specific type, called a “Vulnerability”. Weapons can only provide vulnerabilities for other weapon types. For example, Melee weapons will only be able to provide Magic and Ranged Vulnerability.
changedElites, Dangerous?To compensate for the increase in power, PvP uniforms now reduce the duration of crowd control effects, and the overall damage and healing dealt in PvP has been reduced.
addedThe Fusang ProjectFusang Projects has been a hot-button topic, and we’ve been listening. Our focus with these changes is focus combat on specific locations, so first, we’re removing Fusang missions other than “Underdog”, and everybody will instead get two new missions. One is to kill enemy players near a facility you own, and the other mission is to kill enemy players near a facility they own; then, capture it. Additionally, we’re adding dynamic events to Fusang Projects. During the initial rollout of these events, here’s what to look out for: “Anima Surge”, and “Supply Drop”. Anima Surge is an event where a random facility is selected as a target for 15 minutes, and if your faction owns that facility at the end of the timer, everyone in your faction who is in Fusang at that time will get rewarded. Supply Drop is an event where a supply drop belonging to a specific faction will appear somewhere in Fusang. If the respective faction is able to successfully retrieve its contents and deliver them to a friendly facility, that faction is rewarded. If an opposing faction is able to intercept the drop and destroy it before it can be captured, both other factions will be rewarded instead. We’re also looking into updating rewards for World Domination, and making facilities worth defending. More on that as news develops!
Secret World Legends changes
EElitesweapon
addedHey, folks! I’m Andy “Odonoptera” Benditt, your Community Manager, and I’m here to give you the latest details about what’s in development on The Secret World. Most of this information may be found from our latest episode of The Streaming Ones, our live devstream series. Today, we’ll be outlining the upcoming Elite Ability Revamp, changes to Fusang Projects, and the brand-new Museum of the Occult!
changedWe’re about to launch one of the most comprehensive reviews of abilities seen in The Secret World, and we would like to extend a huge “Thank you!” to all the players that tested and provided feedback on these changes on our test server. Big things to watch for in this upcoming revamp are:
changedThe base damage of Anima Deviation has been increased by approximately 77.7%. This damage increase is budgeted to bridge the gap in DPS for elite abilities which have a 25-second cooldown, as opposed to the ones which have a 20-second cooldown.
changedSpecific Elite abilities will now provide a debuff which increases damage dealt of a specific type, called a “Vulnerability”. Weapons can only provide vulnerabilities for other weapon types. For example, Melee weapons will only be able to provide Magic and Ranged Vulnerability.
changedTo compensate for the increase in power, PvP uniforms now reduce the duration of crowd control effects, and the overall damage and healing dealt in PvP has been reduced.
Hey, folks! I’m Andy “Odonoptera” Benditt, your Community Manager, and I’m here to give you the latest details about what’s in development on The Secret World. Most of this information may be found from our latest episode of The Streaming Ones, our live devstream series. Today, we’ll be outlining the upcoming Elite Ability Revamp, changes to Fusang Projects, and the brand-new Museum of the Occult!
Elites, Dangerous?
We’re about to launch one of the most comprehensive reviews of abilities seen in The Secret World, and we would like to extend a huge “Thank you!” to all the players that tested and provided feedback on these changes on our test server. Big things to watch for in this upcoming revamp are:
The base damage of Anima Deviation has been increased by approximately 77.7%. This damage increase is budgeted to bridge the gap in DPS for elite abilities which have a 25-second cooldown, as opposed to the ones which have a 20-second cooldown.
Specific Elite abilities will now provide a debuff which increases damage dealt of a specific type, called a “Vulnerability”. Weapons can only provide vulnerabilities for other weapon types. For example, Melee weapons will only be able to provide Magic and Ranged Vulnerability.
To compensate for the increase in power, PvP uniforms now reduce the duration of crowd control effects, and the overall damage and healing dealt in PvP has been reduced.
Of course, there’s too many actual changes to list here, so keep your eyes peeled for the full changelog when it's posted with the update.
The Fusang Project
Fusang Projects has been a hot-button topic, and we’ve been listening. Our focus with these changes is focus combat on specific locations, so first, we’re removing Fusang missions other than “Underdog”, and everybody will instead get two new missions. One is to kill enemy players near a facility you own, and the other mission is to kill enemy players near a facility they own; then, capture it. Additionally, we’re adding dynamic events to Fusang Projects. During the initial rollout of these events, here’s what to look out for: “Anima Surge”, and “Supply Drop”. Anima Surge is an event where a random facility is selected as a target for 15 minutes, and if your faction owns that facility at the end of the timer, everyone in your faction who is in Fusang at that time will get rewarded. Supply Drop is an event where a supply drop belonging to a specific faction will appear somewhere in Fusang. If the respective faction is able to successfully retrieve its contents and deliver them to a friendly facility, that faction is rewarded. If an opposing faction is able to intercept the drop and destroy it before it can be captured, both other factions will be rewarded instead. We’re also looking into updating rewards for World Domination, and making facilities worth defending. More on that as news develops!
A Night at the Museum
A brand-new feature in development is the Museum of the Occult. Some of you may recall this location in London as a point of interest during some missions, but it was a previously inaccessible building. The doors to the museum are about to open, and you are its benefactor. The Museum features displays based on your collected achievements and lore on The Secret World’s bestiary. It is a personalized space where you are