Hey, all! I’m Andy “Odonoptera” Benditt, your Community Manager, and I’m here to write about some of the upcoming content and features included in the Issue #14 update.
Full notes
Full Secret World Legends update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Gameplay
addedHey, all! I’m Andy “Odonoptera” Benditt, your Community Manager, and I’m here to write about some of the upcoming content and features included in the Issue #14 update. Most of this information can be found from our most recent episode of our developer livestream series, “ The Streaming Ones ”, and an archived version of this broadcast may be found here . First and foremost, let’s talk Issue #14, “ The Call of the Nameless ”. With Kaidan behind us, we’re kicking back and working on our tans in the sunny, sandy reaches of Egypt. Issue #14 revisits some favorite characters in The Secret World, and without going into too many spoilers, I leave myself with “no vords”! Call of the Nameless features six new main missions, including two investigation missions, that culminate to a thrilling boss encounter that, frankly, looks completely insane. We also explore the traditional horror elements that The Secret World is known for, so expect to raid tombs armed with only a trusty torch and your own wits. What’ll be around that dark corner? Who knows! The Issue #14 update also features awesome quality-of-life improvements. The Anima Deviation mechanic is a buff that can appear on dungeon/raid bosses--if any Elite ability which is susceptible to Anima Deviation is used on an enemy with this buff, the ability will no longer apply its Crowd Control effects and will instead deal additional physical damage. Abilities that are affected by this mechanic are marked as such. The intent of this system is to allow a greater variety of builds that include Elite abilities, without risk of accidentally stacking Rising Vigour or otherwise messing with planned interrupts on a boss. We’re also adding a new window that manages your teleport locations, similar to how Pets and Sprint styles have their own dedicated interfaces. This window replaces the various teleporter items you may have accumulated through your assignments, and makes getting around that much easier. Finally, a new gameplay feature included in Issue #14 are what we’re calling Jump Pads . These environment props, as the name implies, launch players towards a predetermined destination like an anima-infused catapult. Look forward to some new puzzles and challenges that include these jump pads in Issue #14 and beyond. All this is set to launch this month , March 2016. If you want the latest on news and bits related to The Secret World, don’t forget to follow us on Twitter and Facebook ! I also post silly stuff to my own Twitter at @AndyBenditt, so drop me a line any time. Cheers!
Secret World Legends changes
addedHey, all! I’m Andy “Odonoptera” Benditt, your Community Manager, and I’m here to write about some of the upcoming content and features included in the Issue #14 update. Most of this information can be found from our most recent episode of our developer livestream series, “ The Streaming Ones ”, and an archived version of this broadcast may be found here . First and foremost, let’s talk Issue #14, “ The Call of the Nameless ”. With Kaidan behind us, we’re kicking back and working on our tans in the sunny, sandy reaches of Egypt. Issue #14 revisits some favorite characters in The Secret World, and without going into too many spoilers, I leave myself with “no vords”! Call of the Nameless features six new main missions, including two investigation missions, that culminate to a thrilling boss encounter that, frankly, looks completely insane. We also explore the traditional horror elements that The Secret World is known for, so expect to raid tombs armed with only a trusty torch and your own wits. What’ll be around that dark corner? Who knows! The Issue #14 update also features awesome quality-of-life improvements. The Anima Deviation mechanic is a buff that can appear on dungeon/raid bosses--if any Elite ability which is susceptible to Anima Deviation is used on an enemy with this buff, the ability will no longer apply its Crowd Control effects and will instead deal additional physical damage. Abilities that are affected by this mechanic are marked as such. The intent of this system is to allow a greater variety of builds that include Elite abilities, without risk of accidentally stacking Rising Vigour or otherwise messing with planned interrupts on a boss. We’re also adding a new window that manages your teleport locations, similar to how Pets and Sprint styles have their own dedicated interfaces. This window replaces the various teleporter items you may have accumulated through your assignments, and makes getting around that much easier. Finally, a new gameplay feature included in Issue #14 are what we’re calling Jump Pads . These environment props, as the name implies, launch players towards a predetermined destination like an anima-infused catapult. Look forward to some new puzzles and challenges that include these jump pads in Issue #14 and beyond. All this is set to launch this month , March 2016. If you want the latest on news and bits related to The Secret World, don’t forget to follow us on Twitter and Facebook ! I also post silly stuff to my own Twitter at @AndyBenditt, so drop me a line any time. Cheers!
Hey, all! I’m Andy “Odonoptera” Benditt, your Community Manager, and I’m here to write about some of the upcoming content and features included in the Issue #14 update. Most of this information can be found from our most recent episode of our developer livestream series, “ The Streaming Ones ”, and an archived version of this broadcast may be found here. First and foremost, let’s talk Issue #14, “ The Call of the Nameless ”. With Kaidan behind us, we’re kicking back and working on our tans in the sunny, sandy reaches of Egypt. Issue #14 revisits some favorite characters in The Secret World, and without going into too many spoilers, I leave myself with “no vords”! Call of the Nameless features six new main missions, including two investigation missions, that culminate to a thrilling boss encounter that, frankly, looks completely insane. We also explore the traditional horror elements that The Secret World is known for, so expect to raid tombs armed with only a trusty torch and your own wits. What’ll be around that dark corner? Who knows! The Issue #14 update also features awesome quality-of-life improvements. The Anima Deviation mechanic is a buff that can appear on dungeon/raid bosses--if any Elite ability which is susceptible to Anima Deviation is used on an enemy with this buff, the ability will no longer apply its Crowd Control effects and will instead deal additional physical damage. Abilities that are affected by this mechanic are marked as such. The intent of this system is to allow a greater variety of builds that include Elite abilities, without risk of accidentally stacking Rising Vigour or otherwise messing with planned interrupts on a boss. We’re also adding a new window that manages your teleport locations, similar to how Pets and Sprint styles have their own dedicated interfaces. This window replaces the various teleporter items you may have accumulated through your assignments, and makes getting around that much easier. Finally, a new gameplay feature included in Issue #14 are what we’re calling Jump Pads. These environment props, as the name implies, launch players towards a predetermined destination like an anima-infused catapult. Look forward to some new puzzles and challenges that include these jump pads in Issue #14 and beyond. All this is set to launch this month, March 2016. If you want the latest on news and bits related to The Secret World, don’t forget to follow us on Twitter and Facebook! I also post silly stuff to my own Twitter at @AndyBenditt, so drop me a line any time. Cheers!