Full notes
Full Second Rate Superheroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Security
- UI and audio
- Maps
- Performance
Second Rate Superheroes changes
To avoid spamming players with daily updates, I'll just add weekly changes to a single patch note to show what happened that week.
Fixed an issue where ghosts' speed were inconsistent when playing with Bravera. She was supposed to have ghosts' speed always be 100% more than their usual.
Bravera's starting Projectile Range bonus brought down to 75% from 150%.
Knockback reverted to not being able to push enemies past map boundaries. This is to further limit exploits done with Knockback, which is still very strong. Also improves performance.
Fixed a pretty bad issue where frozen and stunned enemies would move when suffering from Knockback.
Corrected The Shotty's damage tooltip. The Shotty now correctly inflicts Knockback, HP damage, and stunned damage (Assuming you select these bonuses in cards).
Enemies will no longer spawn at extreme distances on Stage 2 (Middle Park), making it less common for unreachable pickups to drop.
Projectile Range, Speed, Size and Melee Size are now capped at 150% due to it just being excessive and pushing the limits of the engine.
'Mini Machine' and 'Futurist' cards allowed an exploit where any killed turrets would decrease your maximum tower count, allowing the player to build a huge amount of turrets.
'Mini Machine' has been nerfed to only last 30 seconds. The relative ease that these Turrets could be spawned in late game would basically stutter or even crash the game due to load.
Miasmis demons are more common after level 70 to increase difficulty, and now have more health.
Big ghosts and big chargers can now spawn as elite after level 70.
Higher ranked projectile demons have a higher chance to spawn after level 70.
Higher ranked charger demons have a higher chance to spawn after level 70.
'Fragile Ego' now will no longer display text if your bonus damage from it was 0.
Hopefully fixed the issue of stray Enraged icons staying on screen on all Stages.
Under the hood performance fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
