Full notes
Full Searching Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
Searching Light changes
What's new
โ๏ธ Settings now available from the pause menu โ no need to go back to the main menu anymore
๐งญ Improved pathfinding โ enemies and characters get stuck less often
โก General performance improvements
๐บ๏ธ Level tweaks โ better spike placement, removed a few overkill bridges, some difficulty balancing, and adjustments to invisible bridges and world-switching, based on player feedback
๐ป The first enemy now has a chase animation when approaching the player
๐ก Fixed overly saturated lights that were making parts of the world hard to see
๐ช๐ธ Fixed several Spanish translation inconsistencies
๐ค Better text readability โ improved contrast across dialogue
โฉ Dialogue skip โ click once to instantly show the full line, click again to move to the next
Small changes, but they add up. Nono's journey should feel a little smoother from here.
Don't be afraid, we are monsters too... โ CloverTales
Source
Changelog.gg summarizes and formats this update. How we read updates.
