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Steam News6 August 20267d ago

Searching Light โ€” Update 1.2.0 ๐Ÿฆ‹

What's new โš™๏ธ Settings now available from the pause menu โ€” no need to go back to the main menu anymore ๐Ÿงญ Improved pathfinding โ€” enemies and characters get stuck less often โšก General performance improvements ๐Ÿ—บ๏ธ Level t

Full notes

Full Searching Light update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions3 changes1 removal
  • Gameplay
  • Performance
  • Fixes
addedWhat's new
addedโš™๏ธ Settings now available from the pause menu โ€” no need to go back to the main menu anymore
changed๐Ÿงญ Improved pathfinding โ€” enemies and characters get stuck less often
changedโšก General performance improvements
removed๐Ÿ—บ๏ธ Level tweaks โ€” better spike placement, removed a few overkill bridges, some difficulty balancing, and adjustments to invisible bridges and world-switching, based on player feedback
added๐Ÿ‘ป The first enemy now has a chase animation when approaching the player

Searching Light changes

addedWhat's new
addedโš™๏ธ Settings now available from the pause menu โ€” no need to go back to the main menu anymore
changed๐Ÿงญ Improved pathfinding โ€” enemies and characters get stuck less often
changedโšก General performance improvements
removed๐Ÿ—บ๏ธ Level tweaks โ€” better spike placement, removed a few overkill bridges, some difficulty balancing, and adjustments to invisible bridges and world-switching, based on player feedback

What's new

  • โš™๏ธ Settings now available from the pause menu โ€” no need to go back to the main menu anymore

  • ๐Ÿงญ Improved pathfinding โ€” enemies and characters get stuck less often

  • โšก General performance improvements

  • ๐Ÿ—บ๏ธ Level tweaks โ€” better spike placement, removed a few overkill bridges, some difficulty balancing, and adjustments to invisible bridges and world-switching, based on player feedback

  • ๐Ÿ‘ป The first enemy now has a chase animation when approaching the player

  • ๐Ÿ’ก Fixed overly saturated lights that were making parts of the world hard to see

  • ๐Ÿ‡ช๐Ÿ‡ธ Fixed several Spanish translation inconsistencies

  • ๐Ÿ”ค Better text readability โ€” improved contrast across dialogue

  • โฉ Dialogue skip โ€” click once to instantly show the full line, click again to move to the next

Small changes, but they add up. Nono's journey should feel a little smoother from here.

Don't be afraid, we are monsters too... โ€” CloverTales

Source

Steam News / 6 August 2026

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