Full notes
Full SeaCret 1 update
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What changed
- Gameplay
- UI and audio
- Balance
SeaCret 1 changes
After working hard on my other apps, I'm finally releasing an update for SeaCret 1!
In this case, I've updated the naval battles.
(It looks better in the game, but I had to reduce the quality of the GIF above a lot, haha)
- GREATLY improved graphics
Multi-layered ocean, realistic ocean noise, highlights, changes depending on the time of day, improved pixel art style rotating ship models, etc.
- ARCADE mode available
Many people complained that it was difficult to fire in naval battles, so I've greatly simplified this. You can now hold down the left mouse button and fire automatically if you continue holding it down. The old mode is still available for those who want to switch between the two (accessible from the map by pressing Escape).
- Dolphins
You may encounter dolphins that will slightly increase your speed if you get close to them with your ships.
- Ship Selection Button
In the top right corner, you can quickly navigate between your available ships, so you don't lose sight of them!
- Position Indicator for Allied and Enemy Ships
So you never lose track of exactly where the action is!
- Kraken
There is a 1% chance that a kraken will spawn and start attacking everyone... be careful, it deals a lot of damage! If you see it, you're most likely already lost. But IT CAN BE KILLED if you have enough firepower 💥
- Shipwrecks
You may encounter shipwrecks that will restore your ship's crew in the middle of a battle.
- Ammunition Crates
You may encounter floating crates containing ammunition.
- Whirlpools
There are now whirlpools that, if you touch them, will pull your ship towards their center. Be careful!
- Rocks
I've implemented rocks that can serve as both obstacles (crashing into them will damage your ship) and cover. The larger ones block bullets.
- Added tutorial images for 1v1 sword fights.
Since some people didn't know how to control these fights, I added these.
Source
Changelog.gg summarizes and formats this update. How we read updates.
