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Steam News19 June 20251y ago

Sea Sniffers development update #1

Hello everyone! This is the first in a series of development updates for our fishing RPG game, Sea Sniffers.

In this update3

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Repeated intro

Hello everyone! This is the first in a series of development updates for our fishing RPG game, Sea Sniffers. In these posts, we'll share the project’s current status and provide insight into our game development process. This could cover various aspects: from graphics and programming to perhaps something unexpected, like a tour of our workspace! We aren’t completely sure ourselves yet, so let’s see what happens!

What changed

0 fixes3 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Store
changedHello everyone! This is the first in a series of development updates for our fishing RPG game, Sea Sniffers. In these posts, we'll share the project’s current status and provide insight into our game development process. This could cover various aspects: from graphics and programming to perhaps something unexpected, like a tour of our workspace! We aren’t completely sure ourselves yet, so let’s see what happens!
changedIntroduction to Sea SniffersFor those unfamiliar with our game, here's a brief introduction. Sea Sniffers is a fishing RPG with a heavy emphasis on exploration and discovery. You sail around the world as Kiwi and explore the underwater world with your pet Seal Momi.
addedIntroduction to Sea SniffersAs you progress through the game, Momi will learn various new abilities that help him catch fish but also overcome obstacles and hazards. In this sense, the underwater world is somewhat like a Metroidvania, while the above-water world is where the story unfolds and gear is upgraded.
changedIntroduction to Sea SniffersOur main story doesn’t actually revolve purely around fishing; rather, it centers on mysterious creatures known as Blimi. I won't spoil too much, but be certain that there will be supernatural elements that set this game apart from other fishing games.
changedWhere Are We Now?Currently, we’re pushing towards our first major internal milestone: a vertical slice build. What does that mean? Basically, it’s a version of the game that has all core gameplay represented in a polished way: a polished segment or level, definitely not a full game. However, this is an ideal representation of what the full game will look and feel like.
changedWhere Are We Now?The vertical slice development is proceeding as planned. While numerous game elements currently exist as placeholder assets or simple checkered boxes, we have several polished areas complemented by appealing visuals, outstanding music, and sound effects where you'd expect them. These refined sections are ideally suited for our vertical slice.

Sea Sniffers changes

changedHello everyone! This is the first in a series of development updates for our fishing RPG game, Sea Sniffers. In these posts, we'll share the project’s current status and provide insight into our game development process. This could cover various aspects: from graphics and programming to perhaps something unexpected, like a tour of our workspace! We aren’t completely sure ourselves yet, so let’s see what happens!
changedFor those unfamiliar with our game, here's a brief introduction. Sea Sniffers is a fishing RPG with a heavy emphasis on exploration and discovery. You sail around the world as Kiwi and explore the underwater world with your pet Seal Momi.
addedAs you progress through the game, Momi will learn various new abilities that help him catch fish but also overcome obstacles and hazards. In this sense, the underwater world is somewhat like a Metroidvania, while the above-water world is where the story unfolds and gear is upgraded.
changedOur main story doesn’t actually revolve purely around fishing; rather, it centers on mysterious creatures known as Blimi. I won't spoil too much, but be certain that there will be supernatural elements that set this game apart from other fishing games.
changedCurrently, we’re pushing towards our first major internal milestone: a vertical slice build. What does that mean? Basically, it’s a version of the game that has all core gameplay represented in a polished way: a polished segment or level, definitely not a full game. However, this is an ideal representation of what the full game will look and feel like.

Introduction to Sea Sniffers

For those unfamiliar with our game, here's a brief introduction. Sea Sniffers is a fishing RPG with a heavy emphasis on exploration and discovery. You sail around the world as Kiwi and explore the underwater world with your pet Seal Momi.

As you progress through the game, Momi will learn various new abilities that help him catch fish but also overcome obstacles and hazards. In this sense, the underwater world is somewhat like a Metroidvania, while the above-water world is where the story unfolds and gear is upgraded.

Our main story doesn’t actually revolve purely around fishing; rather, it centers on mysterious creatures known as Blimi. I won't spoil too much, but be certain that there will be supernatural elements that set this game apart from other fishing games.

Where Are We Now?

Currently, we’re pushing towards our first major internal milestone: a vertical slice build. What does that mean? Basically, it’s a version of the game that has all core gameplay represented in a polished way: a polished segment or level, definitely not a full game. However, this is an ideal representation of what the full game will look and feel like.

We'll use this build to evaluate the game and its core qualities. If all goes well, this build will serve as the foundation for the rest of the game’s development.

The vertical slice development is proceeding as planned. While numerous game elements currently exist as placeholder assets or simple checkered boxes, we have several polished areas complemented by appealing visuals, outstanding music, and sound effects where you'd expect them. These refined sections are ideally suited for our vertical slice.

We’ve been working on the game for quite some time. I’d say about two years, on and off! Time flies! Development speed picked up significantly at the start of 2025 because I quit my job! Since founding Blastmode, I've tried to combine a job with game development, which isn’t an ideal situation. I’m happy to finally be free to work on games. Our previous game, Mighty Goose, played a significant role in that (thanks Mighty Goose!).

After the Vertical Slice

Following the vertical slice, development will focus on the alpha milestone. The alpha build aims to implement the full gameplay loop, including story and everything you'd expect. However, we’ll use placeholder graphics extensively. Basically, our alpha represents a fully playable skeleton version of the game.

Current Focus

  • Work towards our first major milestone: the internal vertical slice build.

  • Redo the Steam page; the game has changed significantly since we made it, and it could be clearer in describing what the game is about.

  • Finish a new key art piece. We’re working on more dynamic and exciting artwork. Our main character, Kiwi, went through approximately five different designs over time, and we think we're finalizing her iteration. Of course, she’s wearing her updated outfit in this new artwork.

  • Ongoing: Continue to spread awareness about the game’s existence through social media, videos, etc.

This is just the beginning of our development updates for Sea Sniffers. We're happy to share our journey with you and appreciate your support!

We'll be back with more news on the game’s progress. Stay tuned, and feel free to share your thoughts and questions in the comments. Your feedback helps us make Sea Sniffers the best game it can be!

Thanks for joining us on this adventure!

Source

Steam News / 19 June 2025

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