In this update4
Full notes
Full Sea of Dreams update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Sea of Dreams changes
An update has been released for Sea of Dreams. A little late for Halloween sadly.
General changes
Upgrade of the engine to the latest Unity version (Unity 6).
DirectX 12 support.
The game starts faster, there is no splash screen anymore.
We have updated our privacy policy regarding telemetry. You can read it there https://seaofdreams.dezeiraudgames.com/privacy-policy.
Auto-save after important moments.
A new language is available, Spanish!
A new language is available, Portuguese!
User Interface
Our rendering process has been reworked to make texts more crisp and readable at all resolutions.
The interface now supports PlayStation controllers, with associated icons.
A new interface is now available « Documents » allowing you to read from anywhere the text documents you have already opened.
Reworked the dialogue system. You won't see the difference but it now allows for infinitely long texts. Useful for new translations!
Story & narration
The 'Other World' is no longer purple but light blue. Like ice.
Added sound in elevator when access card is required.
Rewrite message when using CD in computer.
Fixes :
Fixed pool lights no longer being visible.
Improved transition at resume, where the player can be seen in the "player room" during milliseconds before being teleported to the good room.
Fixed "refresh rate" not being applied correctly from video settings.
Fixed missing sound when reading a newspaper.
Source
Changelog.gg summarizes and formats this update. How we read updates.
