In this update4
Full notes
Full Sea of Craft update
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What changed
- Fixes
- Performance
- Compatibility
- Server
- Balance
- UI and audio
Sea of Craft changes
Foreword
After a week of troubleshooting, we are excited to push the latest version live. Some of the high priority problems reported by players in the past week have mostly been fixed in this update.
When the update is complete, you should be able to have a feeling that our game runs much more smoother than before, because we have repaired and refactored a lot of logic in memory management and usage. At the same time, we adjust parameter of several parts which are frequently used to optimize the buoyancy performance. The remaining mparts will be adjusted after fully tested, and will be updated sequently.
At present, we have fixed most of the problems that can be reproduced and located. We have recorded the feedback of some bizarre bugs (such as system compatibility, hardware, etc.), but since there is no other relevant information, we can only rely on our teamates to manually investigate them. But don't worry, any issues we've promised to fix will eventually be resolved.
The focus of the next update will gradually shift to the optimization and iteration of the game experience. We will solve the camera control, construction feel, custom buttons, adsorption and other problems that comes from our players feedback when the game is launched.
Thanks again to all the players who gave us suggestions and support in the past two weeks!
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Add content
Add a network loading strategy to greatly optimize player performance in PVP
Update content
Improve the connection strength and quality of the Propeller and the Manual Rotator
Increase the buoyancy strength of the buoyancy bucket and hull
Greatly increased melee damage and collision damage in PVP
Add more pickup sound effects in open sea
Adjust building sound effects so that it does not stack with the number of parts
Adjust the LOD offset parameters of all parts, and increased the LOD of some parts to reduce the pressure on the graphics card when making large-scale machinery
Update the names of strongholds in open sea
Refactor the logic of cache and partial resource loading to avoid invalid resources and optimize memory performance
Optimize the novice guide and open sea scene, reduce some terrain accuracy and improve the frame rate
Fix content
Fix the memory accumulation caused by the bullets not being destroyed normally during the battle, and greatly reduced the crash problem caused by memory leaks
Fix the bug that the hook can directly open the door of the level 4 in Chapter 1
Fix quality calculation bug in some cases
Position effects error of stronghold in open sea
Fix the situation where some parts could not synchronize their positions in PVP
Fix collision property reset issue
Fix the issue of parameter reset when killed players respawn in PVP
The explosion effect has been optimized
Fix the problem of resource loading, and greatly optimized the loading performance of players in all modes
Fix the bug that the quality calculation was not reset when unmerging
Hope you have great time in Sea of Craft!
Source
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