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Steam News27 June 20242y ago

Patch 1.2 and Vile Little God DLC

Ahoy! Now that we grabbed your attention, on to the good news! ːbombingː The game is selling well, and we only have three positions left to fill on the team: a tester, a character artist, and a Storm Engine programmer.

In this update7

Full notes

Full Sea Dogs: To Each His Own update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions5 changes1 removal
  • Gameplay
  • Events
  • Balance
  • Maps
addedStory“Long Shadows of Old Sins” - Charlie Knippel's companion quest featuring a new unique ship.
changedStory“Three's a Crowd” - a special hidden event with its own Steam achievement.
changedStory“Vile Little God” DLC - rebalanced and refined compared to the Early Access version.
addedShipsWe continue towards our goal of completely uplifting the entire fleet in the game. In 1.2, we added a new one and redid five original ships; about forty more to go. The new models will fit well in Unreal Engine too, significantly easing the future pre-production stage.
addedShipsWar Ketch - The Chimera, a new quest ship.
changedAnimationsWe consider new animations one of the most important assets. They are a great way to enhance immersion and add variety to cutscenes, battles, and city life. We will continue experimenting with them until 1.3 — by then, we will determine which to focus on: combat, immersion, or story.

Sea Dogs: To Each His Own changes

  • Miragemap
  • Stormhero
added“Long Shadows of Old Sins” - Charlie Knippel's companion quest featuring a new unique ship.
changed“Three's a Crowd” - a special hidden event with its own Steam achievement.
changed“Vile Little God” DLC - rebalanced and refined compared to the Early Access version.
addedWe continue towards our goal of completely uplifting the entire fleet in the game. In 1.2, we added a new one and redid five original ships; about forty more to go. The new models will fit well in Unreal Engine too, significantly easing the future pre-production stage.
addedWar Ketch - The Chimera, a new quest ship.

Ahoy!

Now that we grabbed your attention, on to the good news! ːbombingː

  • The game is selling well, and we only have three positions left to fill on the team: a tester, a character artist, and a Storm Engine programmer.

  • Patch 1.2 is available. This is the biggest one so far — bigger than 1.1 and 1.1.1 combined.

  • We've launched a 33% discount in honor of the Steam Summer Sale, so seize the moment — we probably won't offer a bigger discount this year.

  • The first DLC “Vile Little God” has been released.

What's New:

Story

  • “Long Shadows of Old Sins” - Charlie Knippel's companion quest featuring a new unique ship.

  • “The Last Knight” - Claude Duran's companion quest.

  • “Three's a Crowd” - a special hidden event with its own Steam achievement.

  • “Vile Little God” DLC - rebalanced and refined compared to the Early Access version.

Ships

We continue towards our goal of completely uplifting the entire fleet in the game. In 1.2, we added a new one and redid five original ships; about forty more to go. The new models will fit well in Unreal Engine too, significantly easing the future pre-production stage.

  • Barque.

  • Tartane.

  • Sloop.

  • Brigantine.

  • Privateer Ketch - also known as the Mirage.

  • War Ketch - The Chimera, a new quest ship.

  • Multiple paintjobs for each.

Animations

We consider new animations one of the most important assets. They are a great way to enhance immersion and add variety to cutscenes, battles, and city life. We will continue experimenting with them until 1.3 — by then, we will determine which to focus on: combat, immersion, or story.

  • Romantic scenes with girlfriends and brothel employees.

  • Musicians in taverns.

  • Blacksmiths in cities.

  • Behavior of brothel employees.

  • Civilians on benches in colonies.

  • New idle animations for Charles - with and without a musket.

  • New gunshot death animation.

We've actually done much more than what was included in the patch. For example, new character movement animations for modern gamepad control are ready, but testing and integration will take time. It took about a month, but we are now one step closer to dealing with 'tank controls.' Additionally, as you surely have noted already, the romantic aspect of the game is strongly emphasized in this patch. The main question is: should we take it even further? ːrofl_pirateː Personally, I very much hope so.

Locations

Unfortunately, we didn't manage to create a new boarding scene, but they will be our priority in the next patches. Nonetheless, we achieved a lot. We improved all the jungles in the game by adding details, better textures, vegetation, good shadows, and atmospheric haze. This is a major visual leap, so we can pause on global graphical improvements for now.

  • Over 20 jungle locations have been significantly improved.

  • Added a new location, Le Francois - huge thanks to the mega-talented Nikk.

  • Enhanced even more textures.

  • Improved lighting and weather.

General

  • 11 new achievements.

  • Reinforced Brigandine - new armor and an ultimate reward for the “Dead Man” quest.

  • Tutorial video hints - the first test of a global tutorial system, designed to explain complex mechanics to the new audience.

  • Crafting recipes are more accessible from the start, and the “Alchemy” perk is no longer required to actually be able to craft things — it only substitutes for special tools,

Source

Steam News / 27 June 2024

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