In this update1
Full notes
Full Sea Dogs: To Each His Own update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- Compatibility
- UI and audio
- Server
Sea Dogs: To Each His Own changes
- Stormhero
Ahoy!
1.7.3 is live - after several months in beta. The game is stable, we fixed hundreds of bugs and crashes, added modern systems support, made dozens of quality of life improvements - all with your help!
1.7.3 and revised Storm Engine will become the technical core for the upcoming Legendary Edition - with all its new content, graphics update, re-balance and more!
Important detail! Some of the improvements won’t be available for x32 users. New game is required only for x64 users, unless they convert their save file - the instruction is available in the root folder of the game. See README.txt - thus you won’t have to start over.
In case you want to remain on 1.7.0 - simply select the 1.7.0 branch in the Beta settings of the game in Steam library.
All this sounds like a big deal, but it's a price we had to pay in order to completely revise the engine - Legendary Edition will work only on x64 machines.
As usual, we welcome everyone to join Sea Dogs official Discord server - exclusive content, feedback, community rewards - all there at the link below.
Full changelog:
-------------------------------------------------------- Special thanks to: mitrokosta, Slayer, Captain Beltrop, Desperado, Bel Amour, cooodesloth, kokkai, Hokkins, os_, espkk, Paul_US ---------------------------------------------------------- Storm Engine:
DirectX 9 - only x64;
Scripts unlocked, modding is now available;
Better save file handling - frequently used save slots no longer cause long loading and crashes;
Better combat AI - friendly fire is not the devil it’s used to be;
Better combat AI - enemies with sabers will hack more often, and those with sword will prefer stabbing;
Storm engine rebuilt with MSVS 2019, Steam API 1.5 support, numerous optimization tweaks - only x64;
Newest version of fmod sound engine implemented - only x64;
Newest version of Steam Api implemented - only x64;
-------------------------------------------------------- General:
You can now command allies and companions to sail in a specific direction (8 points of sail);
Active Map mod is now integrated into the game, however you will need an excellent map to use its features;
Happily Ever After DLC weapons can now be found in second-stage treasures;
You can now see some additional sea life inhabiting the shores;
Direct Sail mode - an experimental feature that allows you to roam around the world without using the global map at all, disabled by default;
(To enable the feature, open PROGRAM\_settings_.h file with notepad and change the DIRECTSAIL define value from 0 to 1)
Gunpowder quantity is a part of the combat GUI;
Stored loot in the Captain’s cabin now gets redistributed in different chests after the change of a cabin;
Now you can give items from your cabin chest to an any officer onboard;
You can now resize HUD in the settings to your liking;
Special officer/companion dialogues for Tonzag, Helen, Mary, Tichingitu, Longway, Charlie;
The game now supports hi-poly 3D models (up to 16k polygons) - only x64;
In-game FPS counter (engine.ini show_fps = 1 or 0);
Fixed calculations of critical damage for armors;
Fixed certain amulets and talismans;
Pressing Space button during boarding won’t commence the next stage of boarding anymore;
Sorting the trade list has been improved;
Extra settings has been moved from settings_.h in the game;
Hot keys have been added: fast travel, ammo type (press Alt), weapon type;
Added alternate buttons for feint and parry - Z and C by default;
The game will no
Source
Changelog.gg summarizes and formats this update. How we read updates.
