What changed
1 fix2 additions3 changes0 removals
- Performance
- Compatibility
- Gameplay
addedAhoy!This, gentlemen, is the biggest update we ever aired . Also, it’s a very special... preparation. DirectX 9, stability improvements, better AI, new features, bug fixes and so on!
changedAhoy!Still a beta, so it’s WIP, be ye warned!ːauthorityː
changedAhoy!To access the beta -> right click on the game’s icon in your Steam library -> Properties -> select 1.7.3. - BETA or None if you want to return to the current version.
addedAhoy!New Game is very much recommended. Otherwise, please restart all active repeatable side quests.
changedAhoy!Systems based on AMD graphics cards are in the risk zone for now, please report any performance issues to help us to fix them ASAP.
fixed1.7.3 BETA FULL changelog------------------------------------------------------- Special thanks to: mitrokosta, Slayer, Captain Beltrop, Desperado, Bel Amour, cooodesloth, kokkai, Hokkins, os_, espkk ---------------------------------------------------------- Storm Engine : - DirectX 9; - Scripts unlocked, modding is now available; - Better save file handling - frequently used save slots no longer cause long loading and crashes; - Better combat AI - friendly fire should be less frequent now - Better combat AI - enemies with sabers will hack more often, and those with sword will prefer stabbing; - Storm engine rebuilt with MSVS 2019, Steam API 1.5 support, numerous optimization tweaks; - Newest version of fmod sound engine implemented; - Newest version of Steam Api implemented; -------------------------------------------------------- General: - You can now command allies and companions to sail in a specific direction (8 points of sail); - Active Map mod is now integrated into the game, however you will need an excellent map to use its features; - Happily Ever After DLC weapons can now be found in second-stage treasures; - You can now see some additional sea life inhabiting the shores; - Direct Sail mode - an experimental feature that allows you to roam around the world without using the global map at all, disabled by default; (To enable the feature, open PROGRAM\_settings_.h file with notepad and change the DIRECTSAIL define value from 0 to 1) - Gunpowder quantity is a part of the combat GUI; - You can now resize HUD in the settings to your liking; - Special officer/companion dialogues for Tonzag, Helen, Mary, Tichingitu, Longway, Charlie; - The game now supports hi-poly 3D models (up to 16k polygons); - In-game FPS counter (engine.ini show_fps = 1 or 0); - Fixed calculations of critical damage for armors; - Fixed certain amulets and talismans; - The game will no longer crash in massive sea battles; - Fixed the scrolling in the save/load menu; - Overriding a savefile should no longer cause any potential issues; - Fixed the issue that caused stability problems on different Windows versions and a crash on OC Linux (Wine); - F8 now makes .png screenshots (borderless screen mode only) - Fixed the nasty bug that caused ship guns to multiply; - Global map coordinates system is optimized, micro freezing should no longer be an issue; - The sea and the weather init files optimized; - Automatic memory dumps (for testing and debugging); - Fixed the 99% sails health bug; - Numerous fixes in Russian dialogs; - Fixes for Danielle and Helen (can’t change their weapons, can’t assign them as your companions after they fall in combat ); - Minor fixes of locators, locations names; - The Caleuche can no longer gain overboosted stats; - A minor addition to the main menu scene; - Added one more Manga Rosa, fixed a location for Porto Bello Manga Rosa; - Quicksave is now blocked during dialogues; -
Sea Dogs: To Each His Own changes
addedThis, gentlemen, is the biggest update we ever aired . Also, it’s a very special... preparation. DirectX 9, stability improvements, better AI, new features, bug fixes and so on!
changedStill a beta, so it’s WIP, be ye warned!ːauthorityː
changedTo access the beta -> right click on the game’s icon in your Steam library -> Properties -> select 1.7.3. - BETA or None if you want to return to the current version.
addedNew Game is very much recommended. Otherwise, please restart all active repeatable side quests.
changedSystems based on AMD graphics cards are in the risk zone for now, please report any performance issues to help us to fix them ASAP.
Ahoy!
This, gentlemen, is the biggest update we ever aired. Also, it’s a very special... preparation. DirectX 9, stability improvements, better AI, new features, bug fixes and so on!
Still a beta, so it’s WIP, be ye warned!ːauthorityː
To access the beta -> right click on the game’s icon in your Steam library -> Properties -> select 1.7.3. - BETA or None if you want to return to the current version.
New Game is very much recommended. Otherwise, please restart all active repeatable side quests.
Systems based on AMD graphics cards are in the risk zone for now, please report any performance issues to help us to fix them ASAP.
Please post bug reports here: https://steamcommunity.com/app/223330/discussions/1/3114773449967183691/
1.7.3 BETA FULL changelog
-------------------------------------------------------- Special thanks to: mitrokosta, Slayer, Captain Beltrop, Desperado, Bel Amour, cooodesloth, kokkai, Hokkins, os_, espkk ---------------------------------------------------------- Storm Engine :
- DirectX 9;
- Scripts unlocked, modding is now available;
- Better save file handling
frequently used save slots no longer cause long loading and crashes; - Better combat AI - friendly fire should be less frequent now - Better combat AI - enemies with sabers will hack more often, and those with sword will prefer stabbing; - Storm engine rebuilt with MSVS 2019, Steam API 1.5 support, numerous optimization tweaks; - Newest version of fmod sound engine implemented; - Newest version of Steam Api implemented; -------------------------------------------------------- General: - You can now command allies and companions to sail in a specific direction (8 points of sail); - Active Map mod is now integrated into the game, however you will need an excellent map to use its features; - Happily Ever After DLC weapons can now be found in second-stage treasures; - You can now see some additional sea life inhabiting the shores; - Direct Sail mode - an experimental feature that allows you to roam around the world without using the global map at all, disabled by default; (To enable the feature, open PROGRAM\_settings_.h file with notepad and change the DIRECTSAIL define value from 0 to 1) - Gunpowder quantity is a part of the combat GUI; - You can now resize HUD in the settings to your liking; - Special officer/companion dialogues for Tonzag, Helen, Mary, Tichingitu, Longway, Charlie; - The game now supports hi-poly 3D models (up to 16k polygons); - In-game FPS counter (engine.ini show_fps = 1 or 0); - Fixed calculations of critical damage for armors; - Fixed certain amulets and talismans; - The game will no longer crash in massive sea battles; - Fixed the scrolling in the save/load menu; - Overriding a savefile should no longer cause any potential issues; - Fixed the issue that caused stability problems on different Windows versions and a crash on OC Linux (Wine); - F8 now makes .png screenshots (borderless screen mode only) - Fixed the nasty bug that caused ship guns to multiply; - Global map coordinates system is optimized, micro freezing should no longer be an issue; - The sea and the weather init files optimized; - Automatic memory dumps (for testing and debugging); - Fixed the 99% sails health bug; - Numerous fixes in Russian dialogs; - Fixes for Danielle and Helen (can’t change their weapons, can’t assign them as your companions after they fall in combat ); - Minor fixes of locators, locations names; - The Caleuche can no longer gain overboosted stats; - A minor addition to the main menu scene; - Added one more Manga Rosa, fixed a location for Porto Bello Manga Rosa; - Quicksave is now blocked during dialogues; -