Full notes
Full Sea Dogs: Legendary Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
Ahoy!
… and a Happy New Year! It has been a super productive couple of months for us. If we double the same amount of effort for a couple of months more - the release is going to be something to remember.
This dev diary will be focused on the progress we have made recently, and even though we can’t show you the best part just yet, you are in for a treat!
But first, let’s go through the master schedule again:
Jan 15th: Release for the owners of the Early Access Edition.
Jan 15th: The third and the final pre-order push - last chance to purchase Exclusive Edition/Early Access.
Jan 15th: Steam page release for an unannounced title.
Jan 22d:???
Feb 8th: Release for the owners of the Exclusive Edition.
Feb 12th:???
Feb 15th: Caribbean Legend Release Day.
Notable Items:
UI fixes
The original game was quite notorious for obscuring important mechanics and stats. Well, that’s not the case anymore. No matter what perks you choose, what attributes you buff or what equipment you wear, you will immediately see the changes in stats of your build.
Two more experience bars added to allow better progress tracking. Skill Points never had their own bars, even though they are more valuable than level ups. One look at the character window and you will see everything you need.
Stealth System
Stealth was never the most fun and well thought feature of the series. We added a few adjustments to make it less reliable on save/load. First, check out the eye indicator on the character’s portrait at the top left. The closer you get to a hostile guard, the more intense it gets.
You still have options if they catch you. Stealth is now heavily dependent on: Stealth skill, character’s notoriety, clothes, amulets and social perks. Early game, when your character’s mug is not very well known, you can get by with amulets. But it will take either an expensive trading license or a much better prep in the late game though. The game will always tell you of your chances to pass a stealth dialogue check.
New Items
Originally we promised 9 new items to you. Welp, we got 29 , armament mostly . Some of which will be available only to the owners of First Wave or Exclusive Editions. We found a place for each in the balance, often introducing new and fun way to play the game.
Basse-Terre Expanded
As an experiment we increased the location size of the capital of Guadeloupe. After the release we will do the same to other cities in the game, thus giving you a better sense of townspace and colony life.
New jungle locations are a different story though. We managed to produce two of them, but they will require a significant improvement before we allow them into the release build. Maybe later?
Achievements
The game will have 98 achievements in total, and I guess we will need to add two more to make it a nice round number. Below are the 25 new ones - try to guess what lies behind each title, but rest assured that you will need at least two full playthroughs to get them all!
Dating Sim
My Soulmate
Very ******* funny!
My temple, my rules!
Vile Lil' God
Clean Hands
Caribbean Legend
Hi, dad
Pension and Benefits
Deadman
Hogar, dulce
Source
Changelog.gg summarizes and formats this update. How we read updates.
