Full notes
Full SD Dungeons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- UI and audio
- Gameplay
◆ Bug Fixes - Fixed an issue where the lock-on would remain after activating a lever switch. - Character Creation: Fixed a bug where the scrollbar would appear in the bangs section. ※ There is no change in the number of available items. - Fixed an issue where the King Honenchu remained invincible if broken just before backstepping. - Fixed an issue where pressing the start button during boss intro scenes wouldn’t skip the animation. - Shop: Fixed an issue where items could be purchased even if the quantity was set to 0. - Fixed a rare issue where the player would keep moving after pressing the start button.
◆ Changes and Adjustments - When launching the game with save data present, it now defaults to “Load.” - Adjusted some enemy effects and hitboxes to disappear when flinching or being defeated. ※ Example: Salamander’s breath - Added a pre-attack animation to Sakanan-chu’s thrust attack. - Adjusted lock-on duration for Sakanan-chu’s sweeping attack. - Result Screen: Adjusted how weapon stats are displayed. - Minor UI text adjustments.
◆ New Features - Added a feature to show lock-on markers above enemy heads or parts being targeted. - Added a setting to manually change controller button icons. ※ Available in the Control Settings menu. - When using “Keyboard & Mouse” mode, the icons are fixed to that input method.
◆ Final Note We continue to make adjustments based on all your valuable feedback to ensure a better gameplay environment. Thank you for your continued support of SD Dungeons!
Source
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