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Steam News15 November 20178y ago

Complete Removal of Microtransactions!

Introduction Those who have been following the recent events concerning EA and Battlefront II, will know what this is about.

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Full Scuttlers update

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What changed

0 fixes1 addition1 change1 removal
  • Store
changedIntroductionThose who have been following the recent events concerning EA and Battlefront II, will know what this is about. Heroes are locked behind a massive paywall (or a very long grind), making the game essentially pay to win. We've all heard the public's opinion on this, and we agree. While Scuttlers was never pay to win, there was the option to pay for cosmetics with real life money. It has been made loud and clear that even when people have the option to unlock these in-game items purely by playing, the fact that they are attainable by paying money, made acquiring them feel like less of an achievement.
removedThe Changes We'll be makingThe option to buy cosmetics with real money will be completely removed. It's as simple as that. Cosmetics will only be attainable by unlocking them with Scuttle Points.
addedThe Changes We'll be makingThe amount of Scuttle Points you earn each game, will be increased. We'll be doubling the amount of Scuttle Points you receive after a game. This should make unlocking cosmetics less of a grind, and leave us some room to add very rare cosmetics. It should also give more value to the special cosmetics like the Forest Mastery Cape.

Scuttlers changes

changedThose who have been following the recent events concerning EA and Battlefront II, will know what this is about. Heroes are locked behind a massive paywall (or a very long grind), making the game essentially pay to win. We've all heard the public's opinion on this, and we agree. While Scuttlers was never pay to win, there was the option to pay for cosmetics with real life money. It has been made loud and clear that even when people have the option to unlock these in-game items purely by playing, the fact that they are attainable by paying money, made acquiring them feel like less of an achievement.
removedThe option to buy cosmetics with real money will be completely removed. It's as simple as that. Cosmetics will only be attainable by unlocking them with Scuttle Points.
addedThe amount of Scuttle Points you earn each game, will be increased. We'll be doubling the amount of Scuttle Points you receive after a game. This should make unlocking cosmetics less of a grind, and leave us some room to add very rare cosmetics. It should also give more value to the special cosmetics like the Forest Mastery Cape.

Introduction

Those who have been following the recent events concerning EA and Battlefront II, will know what this is about. Heroes are locked behind a massive paywall (or a very long grind), making the game essentially pay to win. We've all heard the public's opinion on this, and we agree. While Scuttlers was never pay to win, there was the option to pay for cosmetics with real life money. It has been made loud and clear that even when people have the option to unlock these in-game items purely by playing, the fact that they are attainable by paying money, made acquiring them feel like less of an achievement.

The Changes We'll be making

  • The option to buy cosmetics with real money will be completely removed. It's as simple as that. Cosmetics will only be attainable by unlocking them with Scuttle Points.

  • The amount of Scuttle Points you earn each game, will be increased. We'll be doubling the amount of Scuttle Points you receive after a game. This should make unlocking cosmetics less of a grind, and leave us some room to add very rare cosmetics. It should also give more value to the special cosmetics like the Forest Mastery Cape.

The Scuttlers Dev Team

Source

Steam News / 15 November 2017

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