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Steam News2 May 20262mo ago

Devlog #1: Steam Page is Live + What's Next?

Hello everyone, Pedro here! Today I will update you about our most recent development in the state of Scum's Errand. First of all, what is Scum's Errand?

In this update5

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Full Scum's Errand update

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Hello everyone, Pedro here! Today I will update you about our most recent development in the state of Scum's Errand.

What changed

2 fixes2 additions8 changes0 removals
  • Balance
  • Gameplay
  • Store
  • Fixes
  • UI and audio
changedFirst of all, what is Scum's Errand?Scum’s Errand is a top-down roguelite horde shooter with extraction mechanics. Choose your expedition, dive into dangerous runs, and fight through rooms filled with enemies and loot. Everything you carry can be sold, if you make it out alive. Build your power through a card-driven system, where each card grants scaling bonuses. Combine them to unlock powerful “Omens”, but be careful, every advantage comes with a downside. Managing that balance is the key to surviving each run.
changedWhat makes it different?Extraction-based gameplay. Escape with your loot or lose everything
changedWhat makes it different?Card-based progression with powerful synergies and “Omens”
addedWhat makes it different?Sell loot and invest in new builds, items, and upgrades
addedThe Steam Page is Live!Big milestone this week! After months of work preparing something that truly represents the game, the page has finally been approved. You can now check out the first trailer, screenshots, and a full description of what the game is about.
changedDemo When?Spells

Scum's Errand changes

changedScum’s Errand is a top-down roguelite horde shooter with extraction mechanics. Choose your expedition, dive into dangerous runs, and fight through rooms filled with enemies and loot. Everything you carry can be sold, if you make it out alive. Build your power through a card-driven system, where each card grants scaling bonuses. Combine them to unlock powerful “Omens”, but be careful, every advantage comes with a downside. Managing that balance is the key to surviving each run.
changedExtraction-based gameplay. Escape with your loot or lose everything
changedCard-based progression with powerful synergies and “Omens”
addedSell loot and invest in new builds, items, and upgrades
addedBig milestone this week! After months of work preparing something that truly represents the game, the page has finally been approved. You can now check out the first trailer, screenshots, and a full description of what the game is about.

First of all, what is Scum's Errand?

Scum’s Errand is a top-down roguelite horde shooter with extraction mechanics. Choose your expedition, dive into dangerous runs, and fight through rooms filled with enemies and loot. Everything you carry can be sold, if you make it out alive. Build your power through a card-driven system, where each card grants scaling bonuses. Combine them to unlock powerful “Omens”, but be careful, every advantage comes with a downside. Managing that balance is the key to surviving each run.

What makes it different?

  • Risk-driven build-crafting system where every power comes with a cost

  • Fast-paced top-down combat against overwhelming enemy waves

  • Extraction-based gameplay. Escape with your loot or lose everything

  • Card-based progression with powerful synergies and “Omens”

  • Meaningful choices that shape every run

  • Procedurally structured runs with room-based exploration

  • Sell loot and invest in new builds, items, and upgrades

  • Character customisation to create unique playstyles and memorable runs

The Steam Page is Live!

Big milestone this week! After months of work preparing something that truly represents the game, the page has finally been approved. You can now check out the first trailer, screenshots, and a full description of what the game is about.

Check out the Steam Page (Don't miss it) If the game looks interesting to you, wishlisting is the best way to support the project right now. It makes a huge difference in visibility.

Demo When?

This means polishing the core experience, including:

  • Items

  • Spells

  • Cosmetics

  • Enemy behaviour

  • Fixing gameplay bugs

Even though it's “just a demo”, I want it to leave a strong first impression. The goal is to deliver a condensed version of the main gameplay loop, so players can quickly understand what makes the game unique.

I don’t have a fixed release date yet, but I’m aiming for the coming weeks/months.

What’s next?

Over the next updates, I’ll be focusing on expanding and refining the core systems of the game.

You can expect:

  • A deeper look into the card system and “Omens”

  • Improvements to visual and sound feedback

  • Updates on the demo’s progress and scope

This is just the beginning for Scum’s Errand.

If you want to follow the development and support the project early, don’t forget to wishlist the game on Steam. It genuinely helps more than you might think.

More updates coming soon.

Source

Steam News / 2 May 2026

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