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Steam News8 June 20262mo ago

Hotfix - 1.3.0.2.119181

Hey there prisoners! We have another hotfix incoming featuring some very welcome quality of life improvements and bugfixes so make sure to check out what we have in store for you!

In this update3

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Full SCUM update

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Repeated intro

Hey there prisoners!

What changed

13 fixes4 additions0 changes1 removal
  • Store
  • Performance
  • UI and audio
  • Maps
  • Gameplay
  • Balance
fixedWe have another hotfix incoming featuring some very welcome quality of life improvements and bugfixes so make sure to check out what we have in store for you!
fixedPerformance and bug fixesFixed an issue where performance would drop and disconnects could occur when opening chest full of guns with attachments
fixedPerformance and bug fixesWe also made sure to fix an issue where logging in while you have certain quests active would result in your character loading in naked and subsequent disconnects. Yikes. In any case, you should see significantly fewer disconnects from the game that were caused by quests.
fixedPerformance and bug fixesFixed an issue where the player's corpse would disappear after respawning in Sandbox mode.
fixedPerformance and bug fixesTakedown and Recurve bows had an offset animation when firing an arrow. It is fixed now!
fixedPerformance and bug fixesWe fixed an issue where the idle SFX for the deer would play even when the animal is dead if it was killed while the SFX was playing.

SCUM changes

fixedWe have another hotfix incoming featuring some very welcome quality of life improvements and bugfixes so make sure to check out what we have in store for you!
fixedFixed an issue where performance would drop and disconnects could occur when opening chest full of guns with attachments
fixedWe also made sure to fix an issue where logging in while you have certain quests active would result in your character loading in naked and subsequent disconnects. Yikes. In any case, you should see significantly fewer disconnects from the game that were caused by quests.
fixedFixed an issue where the player's corpse would disappear after respawning in Sandbox mode.
fixedTakedown and Recurve bows had an offset animation when firing an arrow. It is fixed now!

We have another hotfix incoming featuring some very welcome quality of life improvements and bugfixes so make sure to check out what we have in store for you!

Performance and bug fixes

  • Fixed an issue where performance would drop and disconnects could occur when opening chest full of guns with attachments

  • We also made sure to fix an issue where logging in while you have certain quests active would result in your character loading in naked and subsequent disconnects. Yikes. In any case, you should see significantly fewer disconnects from the game that were caused by quests.

  • Fixed an issue where the player's corpse would disappear after respawning in Sandbox mode.

  • Takedown and Recurve bows had an offset animation when firing an arrow. It is fixed now!

  • We fixed an issue where the idle SFX for the deer would play even when the animal is dead if it was killed while the SFX was playing.

  • We removed the option for the Hunter's blind to be picked up. The interaction was visible even though it was never intended to be added, so we removed it completely.

  • While on the topic of interactions, there was an issue where the ''Remove Current Skin'' interaction did not work on the Woodland Chandelier. It is fixed now!

  • There was a bug where players could pick up an active animal bait feeder. It is now fixed.

  • The Hippie Shirt 02 had a wrong icon attached to it at the General goods trader. Also fixed.

  • Trader prices for certain items (such as the Laika and WW vehicles, as well as other vehicle-related items) were way too low. The prices are right now!

  • Sometimes the character would ragdoll and fall through the terrain when teleporting. No more!

Quality of life improvements

  • There was an issue with the sorting inventory option where selecting the “sort by type” option, items would indeed be sorted by their type, but if the player had a lot of different items from the same type, they would all be jumbled. Now, same items of the same type get neatly placed next to one another when you opt to sort them!

  • Base Building Expansion Kits are now have an unlimited stock at the General goods trader!

  • We made a change to filling placeable crafting recipes! To explain this, we'll use the Improvised fireplace as an example. Before, when you wanted to craft a fireplace, rags would be offered to be added to the recipe, and there would be no other way to select i.e. tinder even though it could be sitting right next to it. Now, filling the crafting recipe adheres to the following logic:

    1. Item in hands

    2. Items that are selected in the inventory/vicinity

    3. Default item

  • The Woodland DLC items can now be both bought at the trader and crafted using their parent items as base + other items depending what is being crafted. The crafted item inherits durability from the base crafting recipe item at a 1:1 ratio. Trader prices of the Woodland DLC items have been adjusted to their crafting recipe base item for preventing the exploits of crafting and selling them for big profit. Their crafting recipes can be found in the Crafting → Cosmetics → DLC section with their appropriate icons. Also, their buy and sell prices have been fixed.

  • We also created a crafting recipe for the DLC Poncho, meaning that it can now be easily obtained through the crafting menu.

Known issues

  • Also, just wanted to let everyone know that we're very much aware of the issue where player corpses would disappear when the killed player is waiting in the respawn screen, and that this will be fixed with the upcoming update that we'll be releasing later this month!

  • Also, we're aware that the hunting task is not working properly, so we decided to remove it altogether and return it with the upcoming update when we get it up and running properly!

As always, if you've encountered anything else that requires our attention, please let us know via the following channels:

Bug reports forum on Steam Official SCUM support

See you on the Island!

Source

Steam News / 8 June 2026

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