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Steam News11 March 20263mo ago

Game release next week! (Probably)

Hello everyone! Got a very exciting announcement: After 3 years of development, I think I'm finally going to release Sculplings next week!

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Full Sculplings update

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Hello everyone!

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Compatibility
  • Balance
addedI think there's more to add and more to fix, but to be honest I've been feeling pretty burnt out for the last couple months and don't really know where to take the project from here. I don't want it to be stuck in limbo so I figured it might finally just be time to release the game from Early Access.
addedI know there's more stuff you guys would like to see and that I'd honestly love to add- namely:
addedNew unlockable environments with new Sculplings
changedController Support
addedBut I've been hitting a bit of a wall with development. I'd still love to add these things eventually if the launch goes well, but I don't think any of these things will really make-or-break the success of the game and after 3 years I just don't have the motivation right now to make it happen.
changedI know there's still bugs in the game and balance issues, and I will continue to chip away at those as reports come in but I think for now that's all I feel like I can promise.

Got a very exciting announcement: After 3 years of development, I think I'm finally going to release Sculplings next week! (Probably March 18th but maybe a day earlier tbd)

I feel like the game's at a place that I'm proud of and has the complete vision I originally set out to do 3 years ago.

I think there's more to add and more to fix, but to be honest I've been feeling pretty burnt out for the last couple months and don't really know where to take the project from here. I don't want it to be stuck in limbo so I figured it might finally just be time to release the game from Early Access.

I'm incredibly proud of the project and the support I've seen from you guys have honestly kept me going the last year. That said, it's been incredibly difficult to get attention on the game and I feel like I've tried everything and just can't seem to get any traction. This is fine and I mostly made the game because I'm passionate about the idea, but at a certain point I feel like I'm just banging my head against the wall trying to market the game and failing. I'm not sure, maybe roguelikes are just too crowded of a market, but I've been feeling very stressed trying to promote the game to get a bigger launch but at this point I'd rather just let it be finished and go from there.

I know there's more stuff you guys would like to see and that I'd honestly love to add- namely:

  • Legendaries

  • Endless Mode

  • Secret Final Boss

  • New unlockable environments with new Sculplings

  • Controller Support

But I've been hitting a bit of a wall with development. I'd still love to add these things eventually if the launch goes well, but I don't think any of these things will really make-or-break the success of the game and after 3 years I just don't have the motivation right now to make it happen.

I know there's still bugs in the game and balance issues, and I will continue to chip away at those as reports come in but I think for now that's all I feel like I can promise.

I hope this is understandable- and again- thank you everyone for all the support you've shown for the project over the years. Just wanted to be real and keep you all updated on where I'm at with things :)

  • Conor

Source

Steam News / 11 March 2026

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