In this update5
Full notes
Full SCROW Island update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Balance
- UI and audio
- Maps
SCROW Island changes
Technical Improvements
Improved overall game stability.
Optimized shader performance to reduce frame drops.
Optimized lighting systems for better rendering efficiency.
Removed certain post-processing effects that impacted performance.
Removed dense fog effects to improve visibility and frame rate.
Adjusted various visual effects to ensure more consistent rendering.
Bug Fixes
Fixed issues affecting the initial cutscene sequence.
Resolved visual inconsistencies in the main menu.
Fixed several general gameplay bugs.
Gameplay Adjustments
Adjusted enemy damage balance — enemies can now be eliminated with 2–3 shots.
Increased player ammunition capacity.
Removed water ambience sound that caused audio inconsistencies.
New Features
Added in-game notification system.
Introduced a minimal UI interface for improved gameplay clarity.
Added screen markers for missions and clues.
Added compass markers for mission objectives.
Updated the environment with a visible moon and clearer night sky.
Upcoming Improvements
The following areas are currently under development for future updates:
Improved stability in forest areas.
Enhanced sound effects and background music.
Improvements to the menu and settings interface.
Fixes and improvements for the keybinding system.
- OptionalMultiplayer support with a New Tropical Map
Source
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