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Steam News22 November 20232y ago

SCROOMAGE DEMO 2.0 UPDATE

The final major update for the SCROOMAGE Demo is FINALLY HERE! It's been a bit more than a month since the last update released, and we've gotten a ton of feedback since then.

Full notes

Full SCROOMAGE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes12 additions9 changes1 removal
  • Performance
  • Gameplay
  • Balance
changedPERFORMANCE ,BUG FIXES & GENERAL CHANGES
changedFramerate has been significantly improved by optimizing collision geometry.
removedThe player no longer jitters on the ground after moving in certain ways.
changedItems like the health pickups and keys will be used immediately upon grabbing to make them less confusing to use.
addedEvery usable item now has a unique label that describes what will happen upon using the item.
changedThe low health overlay isn't as visible at higher health values.

SCROOMAGE changes

  • Deathmatchmode
changedPERFORMANCE ,BUG FIXES & GENERAL CHANGES
changedFramerate has been significantly improved by optimizing collision geometry.
removedThe player no longer jitters on the ground after moving in certain ways.
changedItems like the health pickups and keys will be used immediately upon grabbing to make them less confusing to use.
addedEvery usable item now has a unique label that describes what will happen upon using the item.

The final major update for the SCROOMAGE Demo is FINALLY HERE! It's been a bit more than a month since the last update released, and we've gotten a ton of feedback since then. That update was to fix some major issues that cropped up right away, but this one will change the game significantly. Here's a list of all the major changes:

PERFORMANCE ,BUG FIXES & GENERAL CHANGES

  • Framerate has been significantly improved by optimizing collision geometry.

  • The player no longer jitters on the ground after moving in certain ways.

  • Items like the health pickups and keys will be used immediately upon grabbing to make them less confusing to use.

  • Every usable item now has a unique label that describes what will happen upon using the item.

  • The low health overlay isn't as visible at higher health values.

BALANCE

  • Scroomguy's slide has been buffed significantly.

  • Every enemy has had their health slightly reduced.

  • The punch now has a faster cooldown and higher range.

  • Many small balance changes to all the weapons.

VISUALS

  • An easing animation has been added to crouching.

  • Enemies have been given thick outlines to help improve visibility

  • You can now give enemies coloured tints to improve visibility by changing the hue slider in the settings

  • New swaying improvements were added to jumping, sliding, and recoil

  • You can now disable ambient occlusion

  • You can now limit the framerate. This will help for players who get inconsistent framerates in game.

  • You can adjust the time it takes for blood decals to despawn.

  • New particle effects were added to gun shots. Blood will spray from enemies and debris clouds will fly out of walls.

NEW CONTENT

  • A new bootcamp level with a basic tutorial, a shooting range, and a deathmatch pit has been added.

  • The Electric 9, a burst fire pistol, has been added to the game.

  • The Revolver, a sniper pistol in previous builds of the game, has been re-added to the demo.

  • The car has been reworked. It is now a manual transmission vehicle.

If you don't see the update show up, right click on your game in the steam library, go to properties, then installed files, and press "Verify integrity of demo files".

That's it for now! Have fun with the update, and if you manage to find one of those once in a fortnight collision issues, let us know on our twitter @SCROOMAGE!

Source

Steam News / 22 November 2023

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