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Steam News22 November 20178y ago

Version 1.3 announcement

Sound settings in the game are saved - Changed VSync switching method - Changed behavior of enemy npcs - Registration of hits on enemies is now more accurate - When calling the menu during the game it will now appear wi

Full notes

Full Scrolls of the Lord update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Balance
  • Fixes
changedSound settings in the game are saved - Changed VSync switching method - Changed behavior of enemy npcs - Registration of hits on enemies is now more accurate - When calling the menu during the game it will now appear without a picture - Added pause while opening the game menu - Skeletons' health has been reduced and their damage has been slightly increased - Walking sounds on some surfaces have been made quieter - The player's magic projectiles have been accelerated by 5 times - Two-handed weapons have increased stamina consumption and increased damage - Skeleton mages now don't try to get close to the player to deal damage. - NPCs now do not attack other NPCs - Skeleton mages health is significantly reduced - added skeletons to the city - added a knight-mage to the city, which must be killed to open the city gates. - now to get a scroll you need to pass a small trial - added more healing candles and creator statues to maps
fixedAlso fixed about 100 bugs ːlunar2019shockedpigː

Scrolls of the Lord changes

changedSound settings in the game are saved - Changed VSync switching method - Changed behavior of enemy npcs - Registration of hits on enemies is now more accurate - When calling the menu during the game it will now appear without a picture - Added pause while opening the game menu - Skeletons' health has been reduced and their damage has been slightly increased - Walking sounds on some surfaces have been made quieter - The player's magic projectiles have been accelerated by 5 times - Two-handed weapons have increased stamina consumption and increased damage - Skeleton mages now don't try to get close to the player to deal damage. - NPCs now do not attack other NPCs - Skeleton mages health is significantly reduced - added skeletons to the city - added a knight-mage to the city, which must be killed to open the city gates. - now to get a scroll you need to pass a small trial - added more healing candles and creator statues to maps
fixedAlso fixed about 100 bugs ːlunar2019shockedpigː
  • Sound settings in the game are saved - Changed VSync switching method - Changed behavior of enemy npcs - Registration of hits on enemies is now more accurate - When calling the menu during the game it will now appear without a picture - Added pause while opening the game menu - Skeletons' health has been reduced and their damage has been slightly increased - Walking sounds on some surfaces have been made quieter - The player's magic projectiles have been accelerated by 5 times - Two-handed weapons have increased stamina consumption and increased damage - Skeleton mages now don't try to get close to the player to deal damage. - NPCs now do not attack other NPCs - Skeleton mages health is significantly reduced - added skeletons to the city - added a knight-mage to the city, which must be killed to open the city gates. - now to get a scroll you need to pass a small trial - added more healing candles and creator statues to maps

Also fixed about 100 bugs ːlunar2019shockedpigː

Source

Steam News / 22 November 2017

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