In this update3
Full notes
Full Screeps: World update
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What changed
- Events
- Store
Screeps: World changes
From now on, we will start restarting the Seasonal World every 3 months, as we promised earlier in our roadmap. The Seasonal World is a parallel realm where all players start on equal footing from a clean slate. All players have GCL/GPL equal to 1, and everyone has a fixed 100 CPU from the very beginning of the season, which does not scale based on GCL. Each season will have its own slight differences in rules and rewards at the end of the season. Here is the planned list of the next seasons:
| Season | Spawning starts | Season starts | Season ends |
|---|---|---|---|
| Season 8 | NOW | March 1, 2026 (18:00 UTC) | May 1, 2026 |
| Season 9 | May 15, 2026 | June 1, 2026 | August 1, 2026 |
| Season 10 | August 15, 2026 | September 1, 2026 | November 1, 2027 |
How to join the season
In order to spawn in the Season World and start playing there, you have to get access to this particular season. You can obtain Access Keys at these locations:
in-game credits market (from now on keys are often available there because we sponsor them as NPC orders);
official store (50% discount until February 16);
Access to Season 8 costs according to the following schedule:
5 Access Keys - February 14
4 Access Keys - March 1 (season start)
3 Access Keys - March 15
2 Access Keys - April 1
1 Access Key - April 15
Season rules
All game mechanics are identical to the regular game, however, the world is generated in an unusual way. It is built in the form of a pyramid with a wide base at the bottom and narrowing towards the top. Players can spawn only in the bottom-level sectors. Season score points are earned by owning controllers in rooms, depending on the sector level:
Level 5 (N99-N81): 25 points per tick of each room controller ownership
Level 4 (N79-N61): 16 points per tick
Level 3 (N59-N41): 9 points per tick
Level 2 (N39-N21): 4 points per tick
Level 1 (N19-N1): 1 point per tick
The player who accumulates the most score points during the season wins.
Other game changes: the market is not available, and terminals can send resources only to your own terminals.
Note: for this Seasonal World we're going to update runtime Node.js to the latest version possible. This will be a good opportunity to have a smaller scale test before we deploy the new Node version to the Persistent World.
Season rewards
Source
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