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Steam News23 May 20242y ago

Version 28.7 Game Update

Hey. We collected some user feedback and fixed few pretty critical, even blocking problems. Display support We've implemented basic support for beyond 1080p and aspect ratios outside of 16:9.

In this update5

Full notes

Full ScreenPlay CCG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey.

What changed

4 fixes3 additions7 changes0 removals
  • Fixes
  • UI and audio
  • Balance
  • Performance
fixedWe collected some user feedback and fixed few pretty critical, even blocking problems.
changedDisplay supportWe've implemented basic support for beyond 1080p and aspect ratios outside of 16:9. Although the interface placement during the tutorial previously blocked progress, these issues have been corrected. The visuals may vary with different displays, and we plan to enhance this in future updates.
addedTutorialWe've added reminders and rebalanced the tutorial decks to improve clarity and flow. Further refinements are scheduled for the next patch.
addedLocalizationWe've laid the groundwork for adding multiple languages to the game. During this process, we encountered issues with font rendering, which may affect text quality for some, though it might not be noticeable to everyone. We now support partial translations (lore and some elements might still be in English) in:
changedLocalizationGerman
changedLocalizationJapanese

ScreenPlay CCG changes

fixedWe collected some user feedback and fixed few pretty critical, even blocking problems.
changedWe've implemented basic support for beyond 1080p and aspect ratios outside of 16:9. Although the interface placement during the tutorial previously blocked progress, these issues have been corrected. The visuals may vary with different displays, and we plan to enhance this in future updates.
addedWe've added reminders and rebalanced the tutorial decks to improve clarity and flow. Further refinements are scheduled for the next patch.
addedWe've laid the groundwork for adding multiple languages to the game. During this process, we encountered issues with font rendering, which may affect text quality for some, though it might not be noticeable to everyone. We now support partial translations (lore and some elements might still be in English) in:
changedGerman

We collected some user feedback and fixed few pretty critical, even blocking problems.

Display support

We've implemented basic support for beyond 1080p and aspect ratios outside of 16:9. Although the interface placement during the tutorial previously blocked progress, these issues have been corrected. The visuals may vary with different displays, and we plan to enhance this in future updates.

Tutorial

Feedback revealed that the tutorial was not effective for everyone, which is crucial for a game where understanding the rules is important.

We've added reminders and rebalanced the tutorial decks to improve clarity and flow. Further refinements are scheduled for the next patch.

Localization

We've laid the groundwork for adding multiple languages to the game. During this process, we encountered issues with font rendering, which may affect text quality for some, though it might not be noticeable to everyone. We now support partial translations (lore and some elements might still be in English) in:

  • German

  • Japanese

  • Portuguese

  • Simplified Chinese

  • French

Bugfixes

  • Added new sound for a lot of things: victory, defeat, pack opening, etc.

  • Fixed Cybocock not gaining story points when a backfire character attacked Cybochick (thanks, NatriOn for report!).

  • Fixed BBQ BIll without spotlight end of scene triggering before the one with spotlight

  • Improved layour of missions UI. We will be re-designing and improving it further so expect more updates on that in next patches.

  • Fixed some cryptic UI and gameplay related-crashes.

Artwork Attribution

In previous versions of the game, the names of artists and AI-generated artwork were only noted in the lore section, which led to some confusion about transparency. To clarify, we have now extended this attribution to the collection section as well. All placeholder artwork includes a visible watermark when you hover over the cards in both the collection and lore sections.

We want to assure you that AI-generated artwork is used strictly as temporary placeholders, and we are actively replacing them with original pieces created by our talented artists. For a deeper insight into our creative process, please check out our post titled 'The Art of ScreenPlay.'

Thank you all for your continued support. We look forward to sharing more updates soon.

Source

Steam News / 23 May 2024

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