Full notes
Full Screencheat update
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What changed
- UI and audio
- Gameplay
- Performance
- Maps
- Store
- Fixes
Screencheat changes
Hi everyone! We’ve been busy the past few months preparing for Screencheat for PS4 and Xbox One (which comes out on March 1st, by the way), but that doesn’t meant we haven’t been working on the Steam version too! We have a load of improvements for you guys, the biggest addition being full text localisation for Simplified Chinese, Japanese and Korean! We hope that everything in this update improves the experience for you guys, and thanks again for your continued support! Changes, Additions and Improvements
Added new Samurai Punk logo to splash screen
Added full text localisation for Simplified Chinese, Japanese and Korean
Made bots better with Hobby Horse and Bear Bomb
Updated old assets in Garden
Added Ivy asset to Temple to help diversify the sides of the green path
Re-arranged paintings on Manor to help distinguish vague areas
Increased the resolution of some level textures
Remastered all levels with a new shader to help improve performance on core level geometry. Additionally all levels repeated assets how now been manually batched heavily. This should improve CPU overhead on most hardware
As a result of the new shader lighting quality and resolution has been improved slightly on all maps
Trappeur bolts now have a small amount of vertical velocity when fired to give them a slightly parabolic path
Added coloured lightning effect to Trappeur’s laser
Improved Trappeurs bending to clip through walls less
Changed wall_Hacker laser sight to be a dotted line to help distinguish it as non-lethal
Tweaked godrays to improve CPU performance
Allow re-binding secondary text-chat key in keybinding menu
Improvements to AI movement, especially while jumping or using jump pads
Significantly improved static UI efficiency for better performance
Improvements to Australian Edition mutator
Fixes
Fix GUI resizing issues after join mid-game transition
Don’t increase player win count for tie games
Fix “1 second to respawn” being stuck on screen when a player is Eliminated
Fix mutators resetting when returning to lobby
Fix bots sometimes not replacing a user when they leave in a lobby with bots fill slots enabled
Fix UI overlay issue when confirming weapon skins
Fixed exposed back faces on Helix Railing and minor mesh seams
Removed many tiny seams on many maps
Fix not being able to confirm control scheme in-game
Ragdoll/skin unlock message in lobby will now update when language is changed
Fixed Ascension Time Trial AI spawns to stop them spawning on top of the player
End-game UI will update for the new host when the host changes
Scoreboard screen now deals with players leaving
Fix winner camera when players leave at the end-game screen
Fix bug with Patience achievement
Fix bug with Sky Captain achievement
Bomb Assault stability fixes
Fix loads of small animation bugs with some weapons
Fix UI sound inconsistencies
Fixed an exploit when picking up a pinata/bomb whilst charging with a charge weapon
Fix friendly fire option not saving correctly
Fix text entry not working in Steam Big Picture
Remove slow-mo effect on suicides when slow-mo kills mutator enabled
Crossbow bolts will now clear themselves
Fix charge weapons interacting poorly with objective pickups
Reset player’s crosshair when they die in Murder Mystery and lose their gun
Known Issues
Some players may have issues connecting a mix of X-Input and Direct Input controllers
Due to an engine bug, increasing graphics quality from very low/low will crash the game on Windows. Upon re-launching the game, the graphics quality will be updated correctly. We will patch this as soon as Unity release a fix.
Creating and leaving a LAN room
Source
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