What changed
0 fixes1 addition0 changes0 removals
addedIt’s crazy to think that my goal for Screencheat was to showcase it at PAX Australia, and somehow we found ourselves on a plane heading to PAX Prime in Seattle, Washington. We had an awesome time meeting the community, and showing the game off to new players in the coveted Indie MEGABOOTH. We learned a lot about the social aspect of our game, as perfect strangers faced off against one another which often ended with eruptions of laughter. It was a fantastic experience, and I can't wait to do it all again as part of the Aussie Indie Showcase at PAX Australia next month. Showcasing the build to so many fans also gave us some insight for changes, ones that can improve the game as we head to release. While The Hobby Horse proved to be a crowd favourite, we also learned that it was simply too powerful. Since landing back in sunny Australia, we've been tweaking the weapon to make it a little less effective at sweeping small areas in one charge. Information like this is why we ran the public beta in the first place - to work with our players to build a balanced experience. One of my favourite aspects of the PAX Prime trip was seeing players battle across my favourite map Helix. While it could be considered as a harder map, I noticed that it seems to take new players a little too long to learn. As a result I'll be making some changes to help stop stupid deaths, and I'm currently toying with the colour palette to make it a little easier to navigate. I'll go into more detail about map creation, and iteration based on your feedback in a later post. But for now, I need to get back to work. So from all of us at Samurai Punk, thank you all so much for making PAX PRIME great, and showing us how much you love screencheating. Hopefully we see some of you at PAX AUS in our hometown of Melbourne.
Screencheat changes
addedIt’s crazy to think that my goal for Screencheat was to showcase it at PAX Australia, and somehow we found ourselves on a plane heading to PAX Prime in Seattle, Washington. We had an awesome time meeting the community, and showing the game off to new players in the coveted Indie MEGABOOTH. We learned a lot about the social aspect of our game, as perfect strangers faced off against one another which often ended with eruptions of laughter. It was a fantastic experience, and I can't wait to do it all again as part of the Aussie Indie Showcase at PAX Australia next month. Showcasing the build to so many fans also gave us some insight for changes, ones that can improve the game as we head to release. While The Hobby Horse proved to be a crowd favourite, we also learned that it was simply too powerful. Since landing back in sunny Australia, we've been tweaking the weapon to make it a little less effective at sweeping small areas in one charge. Information like this is why we ran the public beta in the first place - to work with our players to build a balanced experience. One of my favourite aspects of the PAX Prime trip was seeing players battle across my favourite map Helix. While it could be considered as a harder map, I noticed that it seems to take new players a little too long to learn. As a result I'll be making some changes to help stop stupid deaths, and I'm currently toying with the colour palette to make it a little easier to navigate. I'll go into more detail about map creation, and iteration based on your feedback in a later post. But for now, I need to get back to work. So from all of us at Samurai Punk, thank you all so much for making PAX PRIME great, and showing us how much you love screencheating. Hopefully we see some of you at PAX AUS in our hometown of Melbourne.
It’s crazy to think that my goal for Screencheat was to showcase it at PAX Australia, and somehow we found ourselves on a plane heading to PAX Prime in Seattle, Washington. We had an awesome time meeting the community, and showing the game off to new players in the coveted Indie MEGABOOTH. We learned a lot about the social aspect of our game, as perfect strangers faced off against one another which often ended with eruptions of laughter. It was a fantastic experience, and I can't wait to do it all again as part of the Aussie Indie Showcase at PAX Australia next month. Showcasing the build to so many fans also gave us some insight for changes, ones that can improve the game as we head to release. While The Hobby Horse proved to be a crowd favourite, we also learned that it was simply too powerful. Since landing back in sunny Australia, we've been tweaking the weapon to make it a little less effective at sweeping small areas in one charge. Information like this is why we ran the public beta in the first place - to work with our players to build a balanced experience. One of my favourite aspects of the PAX Prime trip was seeing players battle across my favourite map Helix. While it could be considered as a harder map, I noticed that it seems to take new players a little too long to learn. As a result I'll be making some changes to help stop stupid deaths, and I'm currently toying with the colour palette to make it a little easier to navigate. I'll go into more detail about map creation, and iteration based on your feedback in a later post. But for now, I need to get back to work. So from all of us at Samurai Punk, thank you all so much for making PAX PRIME great, and showing us how much you love screencheating. Hopefully we see some of you at PAX AUS in our hometown of Melbourne.