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Steam News13 May 20197y ago

Dev Diary - 5/13/2019

Hey there everyone. Long time no see! I know it's been a while, and a lot of that is my own fault for just having the internal debate of "well it's been this long, so it's ok if I wait a little longer ... right?

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Full Scrapyard Robot Rampage update

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Hey there everyone. Long time no see! I know it's been a while, and a lot of that is my own fault for just having the internal debate of "well it's been this long, so it's ok if I wait a little longer ... right?" I'll do my best to prevent that from happening in the future now. Since the last announcement a couple major life things have happened, including the passing of my grandmother on my mother's side. We were pretty close, so it messed with me for about a month while that was all going on, and that happened almost immediately after I had posted the previous Dev Diary. Other than that amount of time, I've been slowly building speed back up to making decent progress on the next iteration of the game. I haven't been focusing on any particular part of development, just kind of jumping around in to whatever is next in the line of "things to do" that's up in my head. We picked up a couple of important assets from the UE4 marketplace that I myself do not have the skill to do on my own, and I've redone the player weapon and movement controls for the third (and hopefully final) time so that it'll be extremely to expand with later on down the line. As for the artsy side, we've finally settled on a cel shaded style with lowpoly models and limited colors. I've started work on moving my limited Maya knowledge in to Blender, and have been making progress on the model for the main character's arms for the first person view. I've also got more than a few weapons sketched out to flesh a couple models out for whenever I get to the 'make a bunch of new weapons' part of development. The first map is being worked on actively as I go or whenever I think of something that'd be neat to add to it. I've gone through a couple ideas for that one as well, but it's starting to look less like a dirt patch and more like what it's named- "The Scrapyard". That's all from me for now. Like I mentioned at the start, I'm going to hold myself to posting these updates more often. It's not only a sign of life, but also a way for the community to know what's going on. If you'd like to hear or see more about the game and you're interested in being part of the community, join our Discord! Every once in a while I'll post screenshots or short videos of what I'm currently working on. I promise we don't bite. Cheers, Symm

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedHey there everyone. Long time no see! I know it's been a while, and a lot of that is my own fault for just having the internal debate of "well it's been this long, so it's ok if I wait a little longer ... right?" I'll do my best to prevent that from happening in the future now. Since the last announcement a couple major life things have happened, including the passing of my grandmother on my mother's side. We were pretty close, so it messed with me for about a month while that was all going on, and that happened almost immediately after I had posted the previous Dev Diary. Other than that amount of time, I've been slowly building speed back up to making decent progress on the next iteration of the game. I haven't been focusing on any particular part of development, just kind of jumping around in to whatever is next in the line of "things to do" that's up in my head. We picked up a couple of important assets from the UE4 marketplace that I myself do not have the skill to do on my own, and I've redone the player weapon and movement controls for the third (and hopefully final) time so that it'll be extremely to expand with later on down the line. As for the artsy side, we've finally settled on a cel shaded style with lowpoly models and limited colors. I've started work on moving my limited Maya knowledge in to Blender, and have been making progress on the model for the main character's arms for the first person view. I've also got more than a few weapons sketched out to flesh a couple models out for whenever I get to the 'make a bunch of new weapons' part of development. The first map is being worked on actively as I go or whenever I think of something that'd be neat to add to it. I've gone through a couple ideas for that one as well, but it's starting to look less like a dirt patch and more like what it's named- "The Scrapyard". That's all from me for now. Like I mentioned at the start, I'm going to hold myself to posting these updates more often. It's not only a sign of life, but also a way for the community to know what's going on. If you'd like to hear or see more about the game and you're interested in being part of the community, join our Discord! Every once in a while I'll post screenshots or short videos of what I'm currently working on. I promise we don't bite. Cheers, Symm

Source

Steam News / 13 May 2019

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