Full notes
Full Scrap Mechanic update
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What changed
- Events
- Fixes
- Performance
- Gameplay
- Store
- UI and audio
Scrap Mechanic changes
Hi Mechanics! The Challenge Mode Update is finally out and we have started collecting bugs and issues reported to us. If you encountered some new bugs, please let us know down below in the comments. A lot of fixes are on the way.
0.6.5 (June 21):
Fixed invisible reward customization item when unlocked in the dressbot
Fixed an issue where the lift counted bearings and suspensions twice
Fixed invisible loot objects when dropping the sledgehammer or spud gun in challenge mode
Fixed a shader issue caused by an intel 10gen UHD graphics driver bug
Fixed slow loading times when loading tiles with a very large amount of objects in the tile builder
Fixed wrong shapeset path in example blocks and part mod
Fixed validation issue for json arrays in mod tool
Fixed a crash when modifying the HUD related to the new item pickup display
0.6.4 (June 16):
Fixed an issue that could cause the character to be rotated in the challenge victory screen.
Smoother player character and enemy rotation.
New item pickup display
New images on crashed ship and mechanic station waypoints
Inputs no longer get stuck when entering and exiting seats while holding keys
Fixed bad performance in custom creative worlds with lots of water
Fixed another issue chat caused the stuntman outfit to be unlockable from garment boxes
Fixed an issue that could cause stone nodes to float in the air
Added missing upgrade effect on craftbot
Added missing pick-up sound to the tutorial bucket
Fixed an issue where the loadingbar popup would be misshaped when downloading content
Fixed an issue where the horn pitch did not persist after leaving and rejoining
Fixed an issue where the level intro cinematic would not play in challenge mode
Fixed a bug where some HUD GUI elements were visible during challenge mode camera
Player health resets to full when challenge resets or changes level
Fixed a bug where enemy spawners in challenge mode didn't rotate spawned enemies correctly
Fixed a crash that could occur when building joints on shapes that got removed
Fixed a common crash that could randomly occur
Projectiles can now have modded effects
Lua GUIs can play modded effects
Added setColor function for joints
Fixed a bug where tools didn't show up in the mod inventory
GuiInterface's createHorizontalSlider now has an option to invert the slider
Fixed a bug where the showInInventory json setting was ignored by the mod inventory
Changed sm.log logging functions to take a variable amount of arguments
0.6.3 (June 7):
Fixed an issue that caused the Applicator outfit to not be unlockable
Fixed a bug that caused the camera to move when alt-tabbing back to the game
Fixed a performance issue for worlds with many interactable shapes
Fixed a crash that occurred when leaving games
Fixed a positioning issue with the Ball Socket effect
The handbook is now visible when dropped on the ground
Mod Tool custom icons checkbox now works
0.6.2 (June 2):
Fixed rendering issues on intel graphics devices causing miss shaped or invisible craftbots and driver's seats
Fixed an issue that could cause beds and raids to not work
Fixed an issue that caused custom worlds to not load properly (You might need to restore the backup found in C:\Users\ \AppData\Roaming\Axolot Games\Scrap Mechanic\User\User_ \Save\Backup)
Fixed crashes where lua scripts sent invalid numbers to physics
Fixed a bug that caused the health bar to fill up when rejoining a game
Fixed a bug that caused paint tool visualization to stay after the tool was unequipped
Fixed missing effect when hitting things with the sledgehammer
0.6.1 (June 1):
Fixed issue where some stuntman outfit pieces showed up in garment boxes
Added missing stuntman outfit names
Fixed an issue with the seated first-person camera position
Fixed an issue where old creative worlds would not load
Crash fixes
Source
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