Full notes
Full Scramble: Battle of Britain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Server
Scramble: Battle of Britain changes
Yesterday, we went behind the scenes of Scramble: Battle of Britain with developer Jon Coughlin for our first Slitherine Next – Checkpoint.
With the game in Early Access and following the recent Multiplayer Stability Patch, it was the perfect moment to discuss the upcoming Channel Defense Campaign and the road to version 1.0.
Here’s a hint of what we covered about the first single-player campaign:
How community feedback is shaping development
The campaign’s core design goals and narrative pillars
New raids chaining multiple dogfights together
Evolving pilot traits and capabilities
Systems encouraging varied tactics in shorter, faster matches
Bomber interception mechanics
Upcoming aircraft
And much more!
If you've missed the livestream, you can now rewatch it to discover all the latest details on what the dev team is building next. [dynamiclink href="https://www.youtube.com/embed/VQKzfjv46nE?si=YMLQcGDN0wjbA4ga"] Don't forget to join our Discord server and wishlist Scramble: Battle of Britain [dynamiclink href="https://store.steampowered.com/app/1530450/Scramble_Battle_of_Britain/"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
