Update log
Full SCP: Secret Laboratory update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Security
Hello Everyone!
Using the concept art and references by Grongo shown off in the previous post (which you can view here), the art team has been hard at work texturing the greybox and bringing the zone to life.
The current area of focus for the art team has been the exterior of the zone, including the Spawn Area, Main Road, and parts of the Gate B Building’s exterior, in addition to all the required props, decals, and materials.
Please note: The Warehouse and Gate A are still in their greybox state, as their models are not ready to be shown off yet. There is still iteration to be done on the final look and placement of props, and everything is subject to change.
Props & Decals
Snowpiles
Caught in the middle of a snowstorm, Surface Zone is covered in many different snowpiles. These decals are versatile enough to be applied all across the map, and also can be edited easily in the games editor.
(Credit to Moranatol for their work on these Snow Decals)
Concrete Walls
Concrete walls with a mech on the top that are used around Surface Zone. These props are procedurally generated, making them easy to implement.
(Credit to Moranatol for their work on these Concrete Walls)
Bins A variety of bin props to be used around the warehouse and Gates.
(Credit to Sol for their work on these bin props)
Spotlights In the dark, these act as the main light source across the zone.
(Credit to Mikel for their work on these spotlights)
Cargo Containers Cargo container models that were repurposed from an early version of Surface zone, with some updated textures and decals.
(Credit to Moranatol for their work on these Container Props)
Surface Exterior
Respawn and Escape
The respawn and escape area is (as its name suggests) the location where civilians escape and militants (MTF/CI) spawn.
The entrance is designed as a security checkpoint and serves as the only entrance and exit to the site. As such, it is the only respawn & escape location. It is also the lowest point on the Surface Zone, as this entire area is located near the base of a mountain. See also the snowpiles and cargo shipping container props which will be found throughout the zone, as well as the detailed textures for the road.
The front of the security building is still work in progress as it will need a dedicated elevator model and decals which are not finished yet, hence the untextured model.
(Credit to Moranatol for his work on the modelling and texturing of the entrance and exit area & Ben for their work on the garage exterior)
Main Road
The main road goes from the respawn & escape area to the entrance of Gate A, and acts as the most direct method of getting to both Gate A and B on Surface. It has little cover aside from some strategically placed Barrier props and vehicles.
This area is where the zone’s snow-covered aesthetic and harsh lighting style are most obvious, with the only light coming from the spotlights. Here we can also see some of the new props made for Surface Zone, including the aforementioned Spotlights, the Rhino Barriers, and the Bollards dividing the sidewalk from the road.
(Credit to Moranatol for his work on the Road and Sidewalk Textures & Josh for their work on
Source
