SCP: Secret Laboratory
Steam News 25 March 20261mo ago

14.2.6 has been released.

Gameplay Changes Re-implemented & adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation. Movement Penalties: FR-MG-0: -3% min; -6% max. Logicer: -4% mi…

Update log

Full SCP: Secret Laboratory update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

23 fixes4 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Server
  • Store
changedGameplay ChangesRe-implemented & adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation. Movement Penalties: FR-MG-0: -3% min; -6% max. Logicer: -4% min; -6% max. E11-SR: -1% min; -4% max. AK: -2% min; -4% max. Shotgun: -2% min; -2% max. Stamina Penalties: FR-MG-0: +8% min; +14% max. Logicer: +10% min; +16% max. E11-SR: +3% min; +8% max. AK: +4% min; +9% max. Shotgun: +4% min; +4% max.
addedGameplay ChangesAdded the 2025 Art Contest winners to the back of the Class-D cellblock.
changedGameplay ChangesMoved the 2024 Art Contest winners into cells in the Class-D cellblock.
addedGameplay ChangesRe-added Anti-SCP-207 into the Remote Admin menu.
addedGameplay ChangesRemote Admin’s spawn waves menu now has a UI.
changedGameplay ChangesIncluded in this UI are comments explaining features, along with functionality to forcefully pause a respawn wave’s timer.

Gameplay Changes

  • Re-implemented & adjusted movement penalties across the AK, E11-SR, Logicer, FR-MG-0, and Shotgun, dependent upon attachment customisation.

    • Movement Penalties:

      • FR-MG-0: -3% min; -6% max.

      • Logicer: -4% min; -6% max.

      • E11-SR: -1% min; -4% max.

      • AK: -2% min; -4% max.

      • Shotgun: -2% min; -2% max.

    • Stamina Penalties:

      • FR-MG-0: +8% min; +14% max.

      • Logicer: +10% min; +16% max.

      • E11-SR: +3% min; +8% max.

      • AK: +4% min; +9% max.

      • Shotgun: +4% min; +4% max.

  • Added the 2025 Art Contest winners to the back of the Class-D cellblock.

  • Moved the 2024 Art Contest winners into cells in the Class-D cellblock.

  • Re-added Anti-SCP-207 into the Remote Admin menu.

  • Remote Admin’s spawn waves menu now has a UI.

  • Included in this UI are comments explaining features, along with functionality to forcefully pause a respawn wave’s timer.

Fixes

  • Fixed spectator fog not changing when viewing players in different zones.

  • Fixed respawning yourself through RA as SCP-939 numerous times in a row breaking the Focus crouching camera position.

  • Fixed SCP-106's passthrough mechanic breaking when respawned various times in a row.

  • Fixed Light & Combat Armor not being affected by fade-out effects.

  • Fixed a number of issues that would crash the server due to threading-induced race conditions.

  • Fixed entry not being removed from `SnakeSessions` when Chaos Keycard is removed/destroyed.

  • Fixed Overwatch's SCP voice chat channel button being shown as on, even when off by default.

  • Fixed Overwatch voice chat channel buttons resetting each time the UI is open or closed.

  • Fixed player's movement being blocked by an uncontrolled exception under specific, rare circumstances.

  • Fixed snow piles and primitive object toys placed in the Surface Zone sometimes killing you when the Alpha Warhead detonates.

  • Fixed "BoxCollider does not support negative scale or size." warning spam.

  • Fixed Anti-SCP-207 killing you in certain cases instead of saving you.

  • Fixed `_seedTokenValid` not being reset properly, causing desync under specific circumstances.

  • Fixed cancellation of certain events still causing undesired side-effects, such as:

    • Fixed denied snowball damage still showing a hitmarker.

    • Fixed denied warhead damage still counting towards warhead kills.

    • Fixed denied Metal & Spicy effects damage source still showing a hitmarker.

    • Fixed denied strangle damage not disabling the effect.

    • Fixed denied fall damage still sending `FallDamageMessage`.

    • Fixed denied SCP-106 last target's damage still teleporting you to the pocket dimension.

    • Fixed denied SCP-939's lunge damage still invoking the `Scp939Attacked` event.

  • Added extra out-of-bounds measures in the unplayable area of SCP-106's containment to prevent smaller-sized roles from exploiting them.

  • Fixed Marshmallow Man damage handler not having an attacker assigned.

  • Fixed marshmallow emotion sync causing the original model to be visible.

  • Fixed `FirearmWorldModel` not existing for the same item after re-equipped.

  • Fixed `StatusEffectBase`'s `Duration` property not being set to 0 when `DisableEffect` is called.

  • Fixed "INVALID FLOAT" comment for `player_info_range`.

  • Fixed exception caused by the Pocket Dimension's item exit mechanic failing to find a valid position.

  • Fixed exception caused by `null` data being processed when refreshing the RA config.

  • Fixed exception caused by `QueryProcessor.OnDestroy` attempting to access a `null` or empty `_sender.OutputId`.

  • Fixed exception caused by attempting to update ammo whilst the player's object is `null` and they aren't.

Technical Changes

  • Preauth is now run on a separate thread for optimisation purposes. Developer Note: This is particularly noticeable during heavy networking load times, such as when auth is spammed. However, because it is a separate thread, you shouldn't be communicating with Unity's API during preauth

Source

Steam News / 25 March 2026

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