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Full SCP: Nine-Tailed Fox update
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What changed
- Gameplay
- UI and audio
- Performance
- Server
SCP: Nine-Tailed Fox changes
Greetings to all Nine-Tailed Fox soldiers!
Exactly one year ago we released the 0.2.0 version of SCP: Nine-Tailed Fox on Steam. To celebrate this special occasion we want to share some information regarding the development of the upcoming 0.3.0 update and what we achieved so far.
Keep in mind that everything within the post is subject to change!
Co-op Mode Progress
It's been some time since we've last showed any progress regarding coop. The reason for this is simple: We had to start from scratch. But for the good cause! The previous way that we were doing the multiplayer was not working well. The new way on the other hand allowed us to show you those screenshots!
Localization
Since the December 2022 Developer Log we’ve received a lot of help from volunteers to help with localizing SCP: Nine-Tailed Fox. We’ve added more languages that people are willing to translate the game to.
The Crowdin page is available here: https://crowdin.com/project/scp-nine-tailed-fox. You can always tell us what other languages we should add on the list!
For v0.3.0 we’ve also added the ability to change the separator for text with multiple lines. While commonly, when the game needs to create a new line, it will find the space in the text that it will separate. This was an issue with Chinese localization (and some other ones) that don’t have spaces between words.
Subtitles
Since the original SCP: Containment Breach, many people asked for subtitles in the game, as for foreigners it’s sometimes hard to understand what characters are saying. We’ve been working on a subtitle system for SCP: Nine-Tailed Fox, which is flexible and easy to translate. This improves the game’s localization, as we don’t need to do voice acting for each language.
Localization performance fix
Many of you reported an issue where the game was lagging when text appeared on the screen. This was especially noticeable in the options menu. The good news for you have finally arrived! We were able to fix it!
When we were developing v0.2.0, we’ve added a caching system for localized text. But it turned out that the game was not adding the strings into this cache properly, causing the game to scan the localization file every single frame. Thus, creating lag.
And as always – bug fixes!
For the past month we’ve been ironing out many bugs that are possible to encounter in SCP: Nine-Tailed Fox since the v0.2.0 release. Falling through the floor in the pipe room after loading a save? Fixed! Untextured props in the medical bay? Fixed! Loading screen images get bigger with each loading? Fixed too! Game crash after exiting the pocket dimension? Not anymore! And this is only a small portion from the list of fixes!
Want to report bugs?
We’ve noticed that many players want to help us with the game by reporting bugs, yet don’t know where they can do it. To clear this out, we want to tell you that you can use Steam’s Discussion forum to do so. Also, you can join our Discord server too!
Community Artwork
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!
by B_Leonardo
Want to submit your artwork?
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit or send it via E-Mail at contact@thirdsubdivision.com!
We want to say thank you for still being with us and supporting us! We have more things to share with you once the time comes!
And don’t forget – Wednesday is pizza day!
-Third Subdivision Studios
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