Full notes
Full SCP: Nine-Tailed Fox update
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What changed
- Gameplay
- Maps
Greetings to all Nine-Tailed Fox soldiers!
We are back to talk more about the development of v0.3.0, as well as share some little sneak peeks of new features and share some nice community artwork!
Co-op Mode Progress
The cooperative mode was something we’ve been working hard on. Yet the task itself is really complicated to do: The code itself is based on Singleplayer, which is based on SCP – Containment Breach: It was initially made to be Singleplayer only. Adding Multiplayer components into this is possible, but really complicated. Thus, we don’t have any estimated release date for v0.3.0. However, we plan to post updates on it whenever we have something major to show or talk about.
Melee Improvements
Melee weapons now hit all enemies in front of the player in close range, rather than hitting only one enemy at a time. As a result, escaping hordes of zombies with melee is now much easier (but we don't recommend to get close to zombies in the first place!).
Developer Tools
We’ve been working on new developer tools for room making. Since SCP – Containment Breach, we’ve been using a really old program called “3D World Studio”. The program is old and it doesn’t even work on Windows 10, only up to Windows 7, thus some of the developers have to stay on older operating systems. Not to mention all the bugs this editor has and how it runs poorly with larger maps (like Multiplayer maps).
For those reasons, we’ve been working on a better alternative, called CBRE-EX (C ontainment B reach R oom E ditor - Ex tended). Originally this program was made for the new SCP – Containment Breach v1.4, but it's development was cancelled, yet the program was mostly done. So now we are improving the program even more, extending its functionality to work with SCP: Nine-Tailed Fox.
You can find the program here on GitHub. It's still in development, but basic rooms can be added into SCP: Nine-Tailed Fox already.
Sneak Peeks
Here are a few screenshots of some small, but cool things we’ve been working on!
Community Artwork
As the last thing for this developer log, we want to share some artwork that was made for the game!
by B_Leonardo Steam post image Steam post image
We want to thank you for all your support! We’ve been working hard on the new version, yet we understand that overclocking ourselves is not good. We are all humans after all, and we also take breaks to gather strength and come up with new ideas.
And don’t forget – Wednesday is pizza day!
-Third Subdivision Studios
Source
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