Full notes
Full SCP: Nine-Tailed Fox update
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What changed
- UI and audio
- Balance
- Fixes
- Server
- Security
- Gameplay
SINGLEPLAYER
Introducing Classic Mode:
With Classic Mode you can play the game without major story events;
Also you can finally contain SCP-173;
And of course, we added more voice lines for NTF teammates;
D-Class changes:
Added a small chance of D-Class to "surrender",
but things are not as simple as you think
;
Decreased D-Class health from 80/100/120 to 60/75/90 (Safe/Euclid/Keter difficulties);
Balanced the chances of what guns each D-Class gets assigned to:
Increased the chance of spawning with USP or Beretta from 33% to 42%;
Decreased the chance of spawning with P90 or MP5K from 12% to 6%;
Decreased the chance of spawning with SPAS-12 from 10% to 4%;
Fixed SCP-173's speed. Now it's consistent as it should be;
MULTIPLAYER
Decreased the network data buffering;
This will prevent buffering of network packages that are sent frequently, like player updating packets. This should increase the network performance;
Improved the encryption security;
Rebalanced zombie's item drop chance:
Removed 50% chance of dropping nothing for both surgeon and guard/MTF zombies;
Increased the chance of dropping First Aid Kit, Blue First Aid Kit and Syringe from 16.667% to 33.333% for surgeon zombies;
Added a chance of dropping a Ballistic Vest with 50% chance for guard/MTF zombies;
Rebalanced zombie damage system:
The base health damage (meaning it's the default one on Safe settings) is now in the range from 6 to 10 with additional 2 damage per difficulty;
The base kevlar damage is now in the range from 10 to 14 with additional 4 damage per difficulty;
Rebalanced SCP-939's damage system:
The base health damage (meaning it's the default one on Safe settings) is now in the range from 20 to 30 with additional 5 damage per difficulty;
The base kevlar damage is now in the range from 25 to 35 with additional 5 damage per difficulty;
Reduced the sound range of SCP-1048-A and SCP-939 sounds;
OTHER
Many fixes and improvements by HonestResolv3:
Fixed spawning certain SCPs via console crashing the game;
SCP-939 cannot deplete health and kevlar if GodMode is enabled;
SCP-939 can be spawned in Singleplayer now;
Fixed SCP-1048-A event activating if NoTarget is enabled;
Fixed SCP-1048-A event killing the player if Godmode is enabled;
Fixed SCP-457 still trying to attack you while NoTarget is enabled;
...and other small fixes and improvements!
Source
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