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Steam News5 May 20224y ago

v0.2.5 | Patch Notes

SINGLEPLAYER Introducing Classic Mode: With Classic Mode you can play the game without major story events; Also you can finally contain SCP-173; And of course, we added more voice lines for NTF teammates; D-Class change

Full notes

Full SCP: Nine-Tailed Fox update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions6 changes0 removals
  • UI and audio
  • Balance
  • Fixes
  • Server
  • Security
  • Gameplay
addedSINGLEPLAYERIntroducing Classic Mode : With Classic Mode you can play the game without major story events; Also you can finally contain SCP-173; And of course, we added more voice lines for NTF teammates;
addedSINGLEPLAYERD-Class changes: Added a small chance of D-Class to "surrender", but things are not as simple as you think ; Decreased D-Class health from 80/100/120 to 60/75/90 (Safe/Euclid/Keter difficulties); Balanced the chances of what guns each D-Class gets assigned to: Increased the chance of spawning with USP or Beretta from 33% to 42%; Decreased the chance of spawning with P90 or MP5K from 12% to 6%; Decreased the chance of spawning with SPAS-12 from 10% to 4%;
fixedSINGLEPLAYERFixed SCP-173's speed. Now it's consistent as it should be;
changedMULTIPLAYERDecreased the network data buffering; This will prevent buffering of network packages that are sent frequently, like player updating packets. This should increase the network performance;
changedMULTIPLAYERImproved the encryption security;
addedMULTIPLAYERRebalanced zombie's item drop chance: Removed 50% chance of dropping nothing for both surgeon and guard/MTF zombies; Increased the chance of dropping First Aid Kit, Blue First Aid Kit and Syringe from 16.667% to 33.333% for surgeon zombies; Added a chance of dropping a Ballistic Vest with 50% chance for guard/MTF zombies;
D-Class health80/100/12060/75/90D-Class health decreased, nerfIncreased the chance of spawning with USP or Beretta33%42%Increased the chance of spawning with USP or Beretta increased, buffchance of spawning with P90 or MP5K12%6%chance of spawning with P90 or MP5K decreased, nerfchance of spawning with SPAS-1210%4%chance of spawning with SPAS-12 decreased, nerf

SINGLEPLAYER

  • Introducing Classic Mode:

    • With Classic Mode you can play the game without major story events;

    • Also you can finally contain SCP-173;

    • And of course, we added more voice lines for NTF teammates;

  • D-Class changes:

    • Added a small chance of D-Class to "surrender",

      but things are not as simple as you think

      ;

    • Decreased D-Class health from 80/100/120 to 60/75/90 (Safe/Euclid/Keter difficulties);

    • Balanced the chances of what guns each D-Class gets assigned to:

      • Increased the chance of spawning with USP or Beretta from 33% to 42%;

      • Decreased the chance of spawning with P90 or MP5K from 12% to 6%;

      • Decreased the chance of spawning with SPAS-12 from 10% to 4%;

  • Fixed SCP-173's speed. Now it's consistent as it should be;

MULTIPLAYER

  • Decreased the network data buffering;

    • This will prevent buffering of network packages that are sent frequently, like player updating packets. This should increase the network performance;

  • Improved the encryption security;

  • Rebalanced zombie's item drop chance:

    • Removed 50% chance of dropping nothing for both surgeon and guard/MTF zombies;

    • Increased the chance of dropping First Aid Kit, Blue First Aid Kit and Syringe from 16.667% to 33.333% for surgeon zombies;

    • Added a chance of dropping a Ballistic Vest with 50% chance for guard/MTF zombies;

  • Rebalanced zombie damage system:

    • The base health damage (meaning it's the default one on Safe settings) is now in the range from 6 to 10 with additional 2 damage per difficulty;

    • The base kevlar damage is now in the range from 10 to 14 with additional 4 damage per difficulty;

  • Rebalanced SCP-939's damage system:

    • The base health damage (meaning it's the default one on Safe settings) is now in the range from 20 to 30 with additional 5 damage per difficulty;

    • The base kevlar damage is now in the range from 25 to 35 with additional 5 damage per difficulty;

  • Reduced the sound range of SCP-1048-A and SCP-939 sounds;

OTHER

  • Many fixes and improvements by HonestResolv3:

    • Fixed spawning certain SCPs via console crashing the game;

    • SCP-939 cannot deplete health and kevlar if GodMode is enabled;

    • SCP-939 can be spawned in Singleplayer now;

    • Fixed SCP-1048-A event activating if NoTarget is enabled;

    • Fixed SCP-1048-A event killing the player if Godmode is enabled;

    • Fixed SCP-457 still trying to attack you while NoTarget is enabled;

...and other small fixes and improvements!

Source

Steam News / 5 May 2022

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