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Steam News28 April 20242y ago

SCP: Event Classified v0.5.3

Hello, we have delivered this new patch for the game, below you can find a list of the main changes. Meanwhile we are preparing more things for you, so stay tuned. Thanks for your support and have a nice day.

Full notes

Full SCP: EVENT CLASSIFIED update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, we have delivered this new patch for the game, below you can find a list of the main changes. Meanwhile we are preparing more things for you, so stay tuned. Thanks for your support and have a nice day. =)

What changed

2 fixes3 additions0 changes1 removal
  • Gameplay
  • Server
  • UI and audio
addedHello, we have delivered this new patch for the game, below you can find a list of the main changes. Meanwhile we are preparing more things for you, so stay tuned. Thanks for your support and have a nice day. =)
fixedClient fixes: - Fix door and light unloading behavior that was causing missed doors and strange door animator behavior (doors opening when you look at them) - Fix voice chat bug in idle voice mode - Fix short player ID bug for a console - Fix bug with grabbing "Q" items - Fix official server list population (some players got timed out from time to time and didn't see official servers) - Fix bug when closing a server list window before receiving official servers - Fixed bug with weapon fire and crosshairs when exiting the game or switching to spectator mode - Fixed map softlocks that happened from time to time - Added handler for players who fell under the map, now teleporting them to their nearest spawn point - Added a slider for an item to prevent players from jumping on it and glitching through the map
fixedServer fixes: - Fixed non-working custom ports in a server config
addedFeatures: - Camera shake when walking and running has been reduced twice and now depends on the weight you are carrying in your inventory - Spectator camera now teleports instantly between players and has smooth obstacle avoidance to prevent rare clipping - New flashbang and explosion sounds added - Human player breathing now twice as quiet as before - Updated localizations
addedArt: - SCP 303 model created, along with all relevant bones and rigging - Added a new variation of containment_tunnel_third - Created new texture iterations for keycards - Cultist worm created with rig and textures
removedTech: - Removed unused Zenject plugin - Updated FMOD to v2.02.21 - Update mirror to v89.0.0

SCP: EVENT CLASSIFIED changes

addedHello, we have delivered this new patch for the game, below you can find a list of the main changes. Meanwhile we are preparing more things for you, so stay tuned. Thanks for your support and have a nice day. =)
fixedClient fixes: - Fix door and light unloading behavior that was causing missed doors and strange door animator behavior (doors opening when you look at them) - Fix voice chat bug in idle voice mode - Fix short player ID bug for a console - Fix bug with grabbing "Q" items - Fix official server list population (some players got timed out from time to time and didn't see official servers) - Fix bug when closing a server list window before receiving official servers - Fixed bug with weapon fire and crosshairs when exiting the game or switching to spectator mode - Fixed map softlocks that happened from time to time - Added handler for players who fell under the map, now teleporting them to their nearest spawn point - Added a slider for an item to prevent players from jumping on it and glitching through the map
fixedServer fixes: - Fixed non-working custom ports in a server config
addedFeatures: - Camera shake when walking and running has been reduced twice and now depends on the weight you are carrying in your inventory - Spectator camera now teleports instantly between players and has smooth obstacle avoidance to prevent rare clipping - New flashbang and explosion sounds added - Human player breathing now twice as quiet as before - Updated localizations
addedArt: - SCP 303 model created, along with all relevant bones and rigging - Added a new variation of containment_tunnel_third - Created new texture iterations for keycards - Cultist worm created with rig and textures

Client fixes: - Fix door and light unloading behavior that was causing missed doors and strange door animator behavior (doors opening when you look at them) - Fix voice chat bug in idle voice mode - Fix short player ID bug for a console - Fix bug with grabbing "Q" items - Fix official server list population (some players got timed out from time to time and didn't see official servers) - Fix bug when closing a server list window before receiving official servers - Fixed bug with weapon fire and crosshairs when exiting the game or switching to spectator mode - Fixed map softlocks that happened from time to time - Added handler for players who fell under the map, now teleporting them to their nearest spawn point - Added a slider for an item to prevent players from jumping on it and glitching through the map

Server fixes: - Fixed non-working custom ports in a server config

Features: - Camera shake when walking and running has been reduced twice and now depends on the weight you are carrying in your inventory - Spectator camera now teleports instantly between players and has smooth obstacle avoidance to prevent rare clipping - New flashbang and explosion sounds added - Human player breathing now twice as quiet as before - Updated localizations

Art: - SCP 303 model created, along with all relevant bones and rigging - Added a new variation of containment_tunnel_third - Created new texture iterations for keycards - Cultist worm created with rig and textures

Tech:

  • Removed unused Zenject plugin
  • Updated FMOD to v2.02.21
  • Update mirror to v89.0.0

Source

Steam News / 28 April 2024

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