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Steam News7 March 20264mo ago

Less is More :: Alpha 5

Summary After a fairly long wait, Alpha 5 is finally here. This update had a primary focus of catching up on technical debt, and addressing the core gameplay.

In this update2

Full notes

Full SCP - Containment Breach Reborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions19 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Security
  • Balance
changedSummaryAfter a fairly long wait, Alpha 5 is finally here. This update had a primary focus of catching up on technical debt, and addressing the core gameplay.
addedSummaryNew SCPs and world content
addedSummaryThis update has added several new SCPs, primarily as a foundation to expand on down the line. These include SCP-1123, SCP-087, SCP-012, and a new area for SCP-1074. The facility itself has also been expanded with new hallways, a system for connected corridors, new checkpoints, and a redesigned intro area. Speaking of areas, we've also now split the sandboxes into dedicated testing levels for specific mechanics, to reduce lag and provide a more focussed approach. Environmental detail is also something we're working on, with the hanging lights now being utilised, changes to the player camera and FOV, and a ton more props to populate the world.
changedSummarySystems, UI, and gameplay overhauls
addedSummaryThe majority of this update has focussed on reworking core systems. Procgen, room loading, shelf generation, prop culling, and game loading all recieved complete overhauls, hopefully improving performance and frame consistency. Inventory and door systems have been refactored, although the inventory still remains unfinished at this time, and the procgen can now support small rooms with multiple entrances and exits to the wider facility. The UI and menus have been redone with expanded settings and settings scope, meaning you'll have finer control over everything in game, a new startup screen, a dedicated pause menu, and the return of a proper cheat console with aliases.
addedSummaryThis update brings with it localisation support, a few more accessibility options, bug reporting tools, and of course, the most important element, a cat button. We do plan to add more accessibility features down the line, but for now it isn't too high of a priority, as core gameplay systems always need to come first.

SCP - Containment Breach Reborn changes

changedAfter a fairly long wait, Alpha 5 is finally here. This update had a primary focus of catching up on technical debt, and addressing the core gameplay.
addedNew SCPs and world content
addedThis update has added several new SCPs, primarily as a foundation to expand on down the line. These include SCP-1123, SCP-087, SCP-012, and a new area for SCP-1074. The facility itself has also been expanded with new hallways, a system for connected corridors, new checkpoints, and a redesigned intro area. Speaking of areas, we've also now split the sandboxes into dedicated testing levels for specific mechanics, to reduce lag and provide a more focussed approach. Environmental detail is also something we're working on, with the hanging lights now being utilised, changes to the player camera and FOV, and a ton more props to populate the world.
changedSystems, UI, and gameplay overhauls
addedThe majority of this update has focussed on reworking core systems. Procgen, room loading, shelf generation, prop culling, and game loading all recieved complete overhauls, hopefully improving performance and frame consistency. Inventory and door systems have been refactored, although the inventory still remains unfinished at this time, and the procgen can now support small rooms with multiple entrances and exits to the wider facility. The UI and menus have been redone with expanded settings and settings scope, meaning you'll have finer control over everything in game, a new startup screen, a dedicated pause menu, and the return of a proper cheat console with aliases.

Summary

After a fairly long wait, Alpha 5 is finally here. This update had a primary focus of catching up on technical debt, and addressing the core gameplay.

New SCPs and world content

This update has added several new SCPs, primarily as a foundation to expand on down the line. These include SCP-1123, SCP-087, SCP-012, and a new area for SCP-1074. The facility itself has also been expanded with new hallways, a system for connected corridors, new checkpoints, and a redesigned intro area. Speaking of areas, we've also now split the sandboxes into dedicated testing levels for specific mechanics, to reduce lag and provide a more focussed approach. Environmental detail is also something we're working on, with the hanging lights now being utilised, changes to the player camera and FOV, and a ton more props to populate the world.

Systems, UI, and gameplay overhauls

The majority of this update has focussed on reworking core systems. Procgen, room loading, shelf generation, prop culling, and game loading all recieved complete overhauls, hopefully improving performance and frame consistency. Inventory and door systems have been refactored, although the inventory still remains unfinished at this time, and the procgen can now support small rooms with multiple entrances and exits to the wider facility. The UI and menus have been redone with expanded settings and settings scope, meaning you'll have finer control over everything in game, a new startup screen, a dedicated pause menu, and the return of a proper cheat console with aliases.

Accessibility

This update brings with it localisation support, a few more accessibility options, bug reporting tools, and of course, the most important element, a cat button. We do plan to add more accessibility features down the line, but for now it isn't too high of a priority, as core gameplay systems always need to come first.

Known issues

Typically we wouldn't include a segment like this, but in this case, it is important. While updates always carry with them a few issues, this particular one seems to have brought about the return of the dreaded "memory access violation". If you recieve unlogged crashes whilst exploring, please try to remember what you can, and pass it onto us so we can get to the bottom of what's going on here.

Future plans

So, what's in the future for CBR? Well, at the moment we're planning a small update of QOL fixes and additions, at which point we'll be discussing the way we've been tackling updates to try and avoid such long waits again in the future, or at the very least reducing the time between them. This should be especially possible with the core features nearing completion. Quality over quantity though.

Changelog

Additions:

  • SCP-1123

  • SCP-087

  • New SCP-1074 room

  • SCP-012

  • Various environmental props

  • Re-added the cheat console from previous versions

  • FOV changes based on player speed

  • Support for rooms with multiple entrances/exits

  • New hallway models

  • Startup screen with version tag

  • Depth fog

  • Connected hallways

  • New checkpoints

  • Made consoles interactive

  • Functional computer and monitor displays

  • New intro area

  • Security camera feeds

  • Console command aliases

  • New gates + gate sounds

  • Room instancing on a dedicated thread

  • Localisation support

  • Dedicated sandbox levels for different aspects of the game

  • Dedicated pause menu

  • Cat button

  • Bug report/tracker buttons and functionality

  • Lit hanging lights

  • Basic SCP label generation

  • More accessibility features

  • Support for night vision

Changes:

  • SCP-173's eyes update on LOS gained

  • SCP-372 chamber props and lighting

  • Overhauled room loading

  • Overhauled prop culling

  • Overhauled menus

  • Overhauled UI

  • Overhauled and expanded settings' scopes

  • Updated the blink overlay to match documentation closer

  • Overhauled procedural generation

  • Overhauled shelf generation

  • Increased stamina regen when walking

  • Changed pipe generation

  • Overhauled game loading

  • Refactored inventory code

  • Refactored door code

Fixes:

  • Visuals test scene being blown out

  • SCP-173 kill sound not playing

  • World using the wrong environment

  • Some crashes caused by improper capitalisation

  • SCP-173's eyes not rotating correctly

  • Shadows causing excess lag

Source

Steam News / 7 March 2026

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