Full notes
Full SCP - Containment Breach Reborn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
SCP - Containment Breach Reborn changes
As the development cycle for Alpha 4 is going to be a particularly long one, we've decided to split it into several parts. The first is this one, Alpha 4, and we'll follow up down the line with 4.1, 4.2, etc. This is the first part of our step towards implementing the Fortitude quest line, which is a series of smaller SCPs, along with a few extras. It's shaping up to be fairly large, especially in comparison to our other updates, and with our limited team size and scope, you'll need to be patient.
We'll do our standard update video once Alpha 4 is complete, unless there's enough interest in our current plans and progress.
The public build will now be stepped up to Alpha 3, with Alpha 4 rolling out to patrons, and limited playtesters.
Additions:
More posters
Hallway clutter
Basic SCP-173 AI
Reactive camera support
New HUD
Checkpoint sounds
Ambience
Player sounds
SCP-173 sounds
Cameras
Object grabbing
CRT surface shader
New music track
No smoking sign
Proper reflection probes for rooms
Non-functional SCP-714
Node purgatory
Proper support for saving and loading
Godot plushie
Placeholders for models
Changes:
Refactored player movement
Overhauled sprinting and stamina systems
SCP-1074 chamber props and lighting
Updated lighting (again)
Adjusted post-breach area ceiling heights
Updated door, spark, and step sounds
Updated Sandbox B
Several material overhauls
Optimised and overhauled most model collisions
Desk spawning script
Updated pipe and room materials
Improved buttons
Updated floodlights
Flatlights now adjust their emission
Improved post-breach camera environment
Fixes:
Crashing when saving
Drag physics scaling incorrectly with resolution
Stamina not draining/regenerating properly
Some RigidBodies not existing as expected
Hallway light layers improperly set up
Floodlights not spawning in hallways
Ambient sound stacking when paused
Gates not working correctly
Room spawning not working as intended
Source
Changelog.gg summarizes and formats this update. How we read updates.
