Full notes
Full SCP: Blackout update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Store
It's been a while for Blackout, but a new update is out!
Along with a massive back end change to the loading menus, a bunch of fixes, some performance updates, and other the tutorial is finally done and out! Who knew tons of custom made UI movies and dozens of voice lines would take a while to get done?
The tutorial isn't super long, but there is a short story and two endings, along with two more collectibles to...collect. The tutorial currently is designed for desktop. VR will be coming, but we do have to redo a bunch of the videos and lines to fit, so....
Some of the changes:
Tutorial mini-story!
Bug fixes!
Saving system, just find a console (one in each area), and you can save your progress. If you need to leave, or die, just reload!
New animated level transition/loading system. Sounds small, but it was actually a massive amount of back end work, entirely redesigning the way the game loads and saves areas. So now there shouldn't be any game freezing/crashes when loading levels, along with other bug fixes. Plus the animated screen looks cool!
You can now break mugs when you throw them, because PHYSICS!
A bunch of other small stuff like bugs and QoL improvements I've forgotten!
Other big news!
I usually live stream development on Blackout and other games each week, so feel free to follow and watch and/or ask questions! https://www.twitch.tv/mahelyk
I took a week off my day job to make an entire new game! The DreadX Collection took 10 solo devs and gave them a week to each make a horror game. I used my week to make Outsiders. If you like horror games, and have $7, you can get 10 whole horror games! ($2 of each sale goes to charity also). But, if you are interested, I'll post some links under this.
https://store.steampowered.com/app/1296510/Dread_X_Collection/
Source
Changelog.gg summarizes and formats this update. How we read updates.
