In this update7
Full notes
Full SCP: 5K update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Store
- Server
- UI and audio
- Balance
SCP: 5K changes
Update 0.16 is now available to download and play!
This update brings a completely new/revamped version of the Antarctica mission, complete with a unique storyline, gameplay mechanics, and enemy types. If you wish to learn more about the work that went into this update, as well as some of the direct influences that went into building it, please be sure to check out our latest devblog.
You can find the full in-depth patch notes below:
0.16 PATCH NOTES KNOWN ISSUES Holding TAB (Scoreboard) & pressing J or ESC can cause the game to softlock via mouse inputs no longer working. A workaround to this is to press J & ESC individually and it should allow you to take control with the mouse again. Occasional crashes can occur after finishing the Antarctica map Various audio-related networking problems affecting music and damage sounds can occur Occasional bug where players may get softlocked after the intro cutscene in Antarctica. If the cutscene ends and you don’t get the loadout UI, you may need to leave the match and rejoin, or restart the game.
CONTENT
Reworked Antarctica with complete storyline, gameplay, and enemies
Added Part 2 to Antarctica
Added SCP-610 (4 Variants)
Added the Mask of Omphalos (Memetic Vision)
Added climbable ladders
Added throwable flares
Added Kickstarter backer rewards:
Added the GOC Peacekeeper skin
Added a nametag icon for Kickstarter backers (icon for Omni Edition owners coming soon!)
Added a unique Kickstarter patch: Enoch (more patches coming soon!)
GAMEPLAY & QUALITY OF LIFE
Reworked and improved AI detection and perception to be more consistent and controllable
Improved vaulting
Better smoothing and momentum preservation
Added sprinting vault
Added return to main menu button to server map select
Added controller and keyboard support to server map select
Added controller and keyboard support to confirmation dialogues
Added localization to gamemode and objective text
Improved the console command suggestion list
Balanced some weapons:
Slightly reduced effective range of S&W 500, reduced damage from 500 to 350
Increased M24 damage from 250 to 300
Increased Stealth Hunter damage from 100 to 150
VISUALS
Added the ability for third person animations to affect the first person camera, reducing instances of seeing your own neck while sprinting, vaulting, etc.
Improved elbow positioning in third person
AUDIO
Improved audio occlusion to allow for partial occlusion and more accurate geometry (experimental)
Added various engine design tools for better dynamic audio (mixing snapshot volumes, spline- and volume-based sound emitters, etc.)
Added various music system features to start, transition, and end music outside of hand-placed volumes
Added the ability to set different damage sounds depending on the damage source/type
Added shellshock filter for explosive damage
Added the ability to have sounds play faster/slower depending on animation speed
Added more tracked environment parameters
Various sound fixes and improvements
Various subtitle system fixes
FIXES & OPTIMIZATIONS
Fixed issue where players fell through the map when loading a checkpoint in Chapter 2
Fixed fire extinguishers mounted on the wall not being replicated for clients
Fixed Guard spawns in the ‘Descent to Hell’ section of Chapter 1 so that they do not spawn in the ceiling anymore
The size of objective trigger zone now fits the second override switch room better in the intro cells in Chapter 1
Fixed various invisible walls in Chapter 1 blocking grenades
The containers in Chapter 1 should allow SCP-3199 to path better when opened
Added missing collision to various walls that were missing them
Several doors that could become stuck due to being broken while locked were fixed
Blocking volumes that killed players in the garage pump sequence in Chapter 1 will not kill players anymore
Floating submachine guns are now correctly placed on the rack in the testing map
Fixed AI spawns breaking in the testing map after the first use
Fixed several issues relating to AI navigation in Wave Survival
Improved the reliability of the ‘Gather your team’ objective in the Chapter 1 intro cells
Fixed several player exploits in Wave Survival
Fixed elevator doors not operating correctly in some instances in Chapter 3
Fixed objective UI sometimes not showing on clients (adds list of pending objectives to wait until their parent has been added)
Fixed notifiers being shown even when HUD was hidden
Fixed objective UI sometimes reappearing when HUD was hidden
Fixed “Joining (ServerName)” appearing when leaving a server
Fixed a crash when adding attachments very quickly
Adjusted GoreComponent cleanup to be less error prone and give more useful info
Fixed falling through elevators on unstable connections
Improved culling and performance in Area-12 Garages
Fixed the ability to vault while vaulting
Fixed some instances of Resonators getting stuck in “The Pit” when jumping down
Fixed some issues in Wave Survival with enemies getting stuck out of bounds—stuck enemies now get automatically teleported back into the map where possible
Fixed floating weapons when a character dies while unloaded
Fixed reportables not unregistering after being reported
Fixed AI melee damage being able to headshot the player, dealing massive damage
Enabled actor and blueprint clustering for better GC performance (reduce random hitches)
—
We hope everyone enjoys!
Affray Interactive Development Team
Discord Youtube SCP: 5K X Affray Interactive X Affray Interactive Bluesky
Source
Changelog.gg summarizes and formats this update. How we read updates.
