What changed
1 fix2 additions2 changes0 removals
changedConfigurable LocomotionNow there is 3 different types of locomotion. Default (like in stairwell version) - movement in controller direction based on touchpad. LeftRotateRightMove - left touchpad to rotate urself, right touchpad to move in direction of your headset. Natural (armswing) - some kind of NaturalLocomotion implementation. Press on touchpad and swing your arms like in real world you doing when walking.
changedPlayer presenceFirst implementation of player body presence in the game. Player has a body just like in vrchat. The model is not so good as i want to but it would be improved in next releses.
addedSave\Load systemNow player can start new game and continue it later. There is no save slots, you can only continue previous game right from the moment where you left it. This game is about surviving in deadly environment so permadeath is gameplay feature. This is why you can't to save/load abuse and why I will not add save slots in next updates. Death will give you some proffit in future, but proffits list will be anounced later.
fixedProcedural level generationAlgorithm fixed, works like a charm. At first version there is only 1 kind of levels - basement. Later i will add abadoned industrial building, offices and more. List of levels will be anounced later. (spoiler: scp-173 will be here 100% ;) )
addedUpdated crafting systemOld crafting was buggy and unintuitive. New implementation of crafting system more interesting. Now you can do 3 kind of actions: 1) Combine - take 2 items and move them around each other like you doing something irl. Controllers will rumble harder until the end of crafting process or will not rumble at all if items can't be combined. 2) Sawing/Cutting - take a saw or something that can cut items and just move it like u sawing/cutting it in real life. Controllers will rumble harder until the end of crafting process or will not ruble at all if you can't saw/cut it. 3) Disassembling - find crowbar, hammer or wrench and hit few times item which you wanna to disassemble. Controller will rumble on hit if item an be disassembled or will not rumble at all if not. Tools for cutting/sawing or disassembling you must to find in game by yourself Right now im finishing update. Within few days update will be published in steam. Also I will start to send the game to curators after release for review just like I promised before. If you are curator and wanna write a review - drop me a line in steam chat, my discord server or email. Thanks everyone for supporting me and my game. You guys are awesome! Stay awesome
SCP-087 VR Survivor changes
changedNow there is 3 different types of locomotion. Default (like in stairwell version) - movement in controller direction based on touchpad. LeftRotateRightMove - left touchpad to rotate urself, right touchpad to move in direction of your headset. Natural (armswing) - some kind of NaturalLocomotion implementation. Press on touchpad and swing your arms like in real world you doing when walking.
changedFirst implementation of player body presence in the game. Player has a body just like in vrchat. The model is not so good as i want to but it would be improved in next releses.
addedNow player can start new game and continue it later. There is no save slots, you can only continue previous game right from the moment where you left it. This game is about surviving in deadly environment so permadeath is gameplay feature. This is why you can't to save/load abuse and why I will not add save slots in next updates. Death will give you some proffit in future, but proffits list will be anounced later.
fixedAlgorithm fixed, works like a charm. At first version there is only 1 kind of levels - basement. Later i will add abadoned industrial building, offices and more. List of levels will be anounced later. (spoiler: scp-173 will be here 100% ;) )
addedOld crafting was buggy and unintuitive. New implementation of crafting system more interesting. Now you can do 3 kind of actions: 1) Combine - take 2 items and move them around each other like you doing something irl. Controllers will rumble harder until the end of crafting process or will not rumble at all if items can't be combined. 2) Sawing/Cutting - take a saw or something that can cut items and just move it like u sawing/cutting it in real life. Controllers will rumble harder until the end of crafting process or will not ruble at all if you can't saw/cut it. 3) Disassembling - find crowbar, hammer or wrench and hit few times item which you wanna to disassemble. Controller will rumble on hit if item an be disassembled or will not rumble at all if not. Tools for cutting/sawing or disassembling you must to find in game by yourself Right now im finishing update. Within few days update will be published in steam. Also I will start to send the game to curators after release for review just like I promised before. If you are curator and wanna write a review - drop me a line in steam chat, my discord server or email. Thanks everyone for supporting me and my game. You guys are awesome! Stay awesome
Configurable Locomotion
Now there is 3 different types of locomotion. Default (like in stairwell version) - movement in controller direction based on touchpad. LeftRotateRightMove - left touchpad to rotate urself, right touchpad to move in direction of your headset. Natural (armswing) - some kind of NaturalLocomotion implementation. Press on touchpad and swing your arms like in real world you doing when walking.
Player presence
First implementation of player body presence in the game. Player has a body just like in vrchat. The model is not so good as i want to but it would be improved in next releses.
Save\Load system
Now player can start new game and continue it later. There is no save slots, you can only continue previous game right from the moment where you left it. This game is about surviving in deadly environment so permadeath is gameplay feature. This is why you can't to save/load abuse and why I will not add save slots in next updates. Death will give you some proffit in future, but proffits list will be anounced later.
Steam cloud saving
Nothing special, your progress just would be saved in steam cloud.
Procedural level generation
Algorithm fixed, works like a charm. At first version there is only 1 kind of levels - basement. Later i will add abadoned industrial building, offices and more. List of levels will be anounced later. (spoiler: scp-173 will be here 100% ;) )
Improved inventory
Now it works better because items spots attached to the player body.
Updated crafting system
Old crafting was buggy and unintuitive. New implementation of crafting system more interesting. Now you can do 3 kind of actions: 1) Combine - take 2 items and move them around each other like you doing something irl. Controllers will rumble harder until the end of crafting process or will not rumble at all if items can't be combined. 2) Sawing/Cutting - take a saw or something that can cut items and just move it like u sawing/cutting it in real life. Controllers will rumble harder until the end of crafting process or will not ruble at all if you can't saw/cut it. 3) Disassembling - find crowbar, hammer or wrench and hit few times item which you wanna to disassemble. Controller will rumble on hit if item an be disassembled or will not rumble at all if not. Tools for cutting/sawing or disassembling you must to find in game by yourself Right now im finishing update. Within few days update will be published in steam. Also I will start to send the game to curators after release for review just like I promised before. If you are curator and wanna write a review - drop me a line in steam chat, my discord server or email. Thanks everyone for supporting me and my game. You guys are awesome! Stay awesome