Full notes
Full ScourgeBringer update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Balance
ScourgeBringer changes
Following our previous posts on the new content and the system changes, we wanted to share with you what some of the “end game” can look like with ScourgeBringer.
Once you complete the main game by beating the Ordeal once, you can unlock what we call “The Chaos Root”.
In this, there will be 10 modifiers that can tweak your own challenge within this place. - Blood: tweak the amount of blood dropped - Enemies: tweak the aggressivity of enemies and bosses - Realms: tweak the size of Realms - Max HP: tweak the maximum starting HP - HP: tweak the health items drop rate
Challenges: - Oppression: enemy waves start to appear before the previous one has been cleaned - Danger: traps will deal more than 1 HP of damage - Jump: staying on ground for more than 1 second will inflict damage - Escalation: for each beaten Realm, each inflicted damage is increase by 1
Beside these hefty challenges, we also revisited the early game difficulty by hopefully smoothing it out for a more welcome introduction into the ScourgeBringer.
Beyond all of this new content, we also focused on polishing other aspects of the games. For instance, the lore and logs have been fully refreshed and enhanced for a more compelling involvement in the story. New mysteries will await you…
In our pursue of improvements, small things also got a boost, like quality of improvements such as quick bonus feedback (it’s in the small things, right?):
Pfeww, that was a lot. We’re now all geared up for the release!
See you in two days for the full release of ScourgeBringer!
As always, feel free to join our Discord and enjoy hanging out with us :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
