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Steam News19 November 20257mo ago

November 2025 Dev Progress Report

What's up guys, this is your monthly update from Kyoti, marching ant developer of Scourge of the Reptiles. Steam post image In-development capture of a scene in level 16, shortly after you are shipwrecked on an island.

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Full Scourge of the Reptiles update

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What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • Workshop
  • Balance
changedI'm super thrilled to say that Level 20 was just completed mere minutes ago, and thats a wrap on level designs! I started Act 2 in July so its less than 5 months to build the last 10 of 20 levels - not bad. It felt great to knock off the last trap, the last tile-set draw, the last creature render, the last dialogue, and the last combat setup. I think the climactic scenes of Act 3 are suitably epic and will look and feel really cool. The magic items in the last act are mega-powerful! So the next goal is to make the game polished enough that a good portion of players will want to see the ending!
changedThe main jobs left to do on Scourge revolve around tidy-up and testing. So the playable public demo is on track for a February release, by which time I think the lions share of this polish will be done. But just to be sure, private testers will hammer away at all three Acts until June 2026-ish, along with updates based on player feedback of the demo. The demo will also serve a marketing function, being shown to as many potential showcases and streamers as I can find.
changedI'm quite proud of a particular dialogue system in Scourge. During the course of the game you will see dialogue choices that portray a certain personality (Duty bound, Greedy, Anger issues, etc). Each time you select one of these nodes you get 5 xp (enough a for a skill) as you will usually get a negative result in the encounter, costing potential gains, damage, or worse. And the game keeps tracks of your choices - with the final result being a slightly different ending for each favoured personality type. I won't spoil that ending, but I just love how you can play evil, good, or selfish, in 9 different ways, and just guide your main PC to be who they are, with a unique finale.

Scourge of the Reptiles changes

changedI'm super thrilled to say that Level 20 was just completed mere minutes ago, and thats a wrap on level designs! I started Act 2 in July so its less than 5 months to build the last 10 of 20 levels - not bad. It felt great to knock off the last trap, the last tile-set draw, the last creature render, the last dialogue, and the last combat setup. I think the climactic scenes of Act 3 are suitably epic and will look and feel really cool. The magic items in the last act are mega-powerful! So the next goal is to make the game polished enough that a good portion of players will want to see the ending!
changedThe main jobs left to do on Scourge revolve around tidy-up and testing. So the playable public demo is on track for a February release, by which time I think the lions share of this polish will be done. But just to be sure, private testers will hammer away at all three Acts until June 2026-ish, along with updates based on player feedback of the demo. The demo will also serve a marketing function, being shown to as many potential showcases and streamers as I can find.
changedI'm quite proud of a particular dialogue system in Scourge. During the course of the game you will see dialogue choices that portray a certain personality (Duty bound, Greedy, Anger issues, etc). Each time you select one of these nodes you get 5 xp (enough a for a skill) as you will usually get a negative result in the encounter, costing potential gains, damage, or worse. And the game keeps tracks of your choices - with the final result being a slightly different ending for each favoured personality type. I won't spoil that ending, but I just love how you can play evil, good, or selfish, in 9 different ways, and just guide your main PC to be who they are, with a unique finale.

What's up guys, this is your monthly update from Kyoti, marching ant developer of Scourge of the Reptiles.

Steam post image In-development capture of a scene in level 16, shortly after you are shipwrecked on an island. Will you help the young Styracosaurus (SpikeFan) or leave it to be eaten by the T-Rex (WorldEater).

I'm super thrilled to say that Level 20 was just completed mere minutes ago, and thats a wrap on level designs! I started Act 2 in July so its less than 5 months to build the last 10 of 20 levels - not bad. It felt great to knock off the last trap, the last tile-set draw, the last creature render, the last dialogue, and the last combat setup. I think the climactic scenes of Act 3 are suitably epic and will look and feel really cool. The magic items in the last act are mega-powerful! So the next goal is to make the game polished enough that a good portion of players will want to see the ending!

The main jobs left to do on Scourge revolve around tidy-up and testing. So the playable public demo is on track for a February release, by which time I think the lions share of this polish will be done. But just to be sure, private testers will hammer away at all three Acts until June 2026-ish, along with updates based on player feedback of the demo. The demo will also serve a marketing function, being shown to as many potential showcases and streamers as I can find.

I'm quite proud of a particular dialogue system in Scourge. During the course of the game you will see dialogue choices that portray a certain personality (Duty bound, Greedy, Anger issues, etc). Each time you select one of these nodes you get 5 xp (enough a for a skill) as you will usually get a negative result in the encounter, costing potential gains, damage, or worse. And the game keeps tracks of your choices - with the final result being a slightly different ending for each favoured personality type. I won't spoil that ending, but I just love how you can play evil, good, or selfish, in 9 different ways, and just guide your main PC to be who they are, with a unique finale.

Anyway, enjoy your November, and I'll catch you all in a month!

Source

Steam News / 19 November 2025

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