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Steam News23 May 20261mo ago

Patch 0.4.2 — A torch for new scoundrels

Since launch the most common note has been: "I had no idea what I was doing on my first run." Fair.

In this update2

Full notes

Full Scoundrel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
addedThis patch adds a guided onboarding — a quick descent that walks you through the basics: clearing rooms, picking up swords, knowing when to drop them, and why that second potion never seems to help. First-timers get it automatically; everyone else can replay it from the menu whenever.
changedAlso in this build"Weapon" is now "SWORD" — small terminology shift, consistent with what's on the card.
addedComing upMore mutators to bend the rules, and more achievements to chase. If you've got ideas — old or new — drop them in the Community Hub. The "what if" pile is what keeps the dungeon growing.

Scoundrel changes

addedThis patch adds a guided onboarding — a quick descent that walks you through the basics: clearing rooms, picking up swords, knowing when to drop them, and why that second potion never seems to help. First-timers get it automatically; everyone else can replay it from the menu whenever.
changed"Weapon" is now "SWORD" — small terminology shift, consistent with what's on the card.
addedMore mutators to bend the rules, and more achievements to chase. If you've got ideas — old or new — drop them in the Community Hub. The "what if" pile is what keeps the dungeon growing.

Since launch the most common note has been:"I had no idea what I was doing on my first run."Fair.

This patch adds a guided onboarding — a quick descent that walks you through the basics: clearing rooms, picking up swords, knowing when to drop them, and why that second potion never seems to help. First-timers get it automatically; everyone else can replay it from the menu whenever.

Also in this build

Smaller download — trimmed a chunk of weight off the build. Faster installs, lighter patches from here on.

"Weapon" is now "SWORD"— small terminology shift, consistent with what's on the card.

Coming up

More mutators to bend the rules, and more achievements to chase. If you've got ideas — old or new — drop them in the Community Hub. The "what if" pile is what keeps the dungeon growing.

And if you've already had your run with it — a Steam review goes a long way. Both for the algorithm, and for me.

Now go lose to the deck. The dungeon's patient.

Source

Steam News / 23 May 2026

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