In this update2
Full notes
Full Scoundrel update
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What changed
- Gameplay
Scoundrel changes
Since launch the most common note has been:"I had no idea what I was doing on my first run."Fair.
This patch adds a guided onboarding — a quick descent that walks you through the basics: clearing rooms, picking up swords, knowing when to drop them, and why that second potion never seems to help. First-timers get it automatically; everyone else can replay it from the menu whenever.
Also in this build
Smaller download — trimmed a chunk of weight off the build. Faster installs, lighter patches from here on.
"Weapon" is now "SWORD"— small terminology shift, consistent with what's on the card.
Coming up
More mutators to bend the rules, and more achievements to chase. If you've got ideas — old or new — drop them in the Community Hub. The "what if" pile is what keeps the dungeon growing.
And if you've already had your run with it — a Steam review goes a long way. Both for the algorithm, and for me.
Now go lose to the deck. The dungeon's patient.
Source
Changelog.gg summarizes and formats this update. How we read updates.
