Full notes
Full ScooterFlow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
New Features
Multiplayer (8 players max per session) - Begin hosting an online session from the pause menu when in a map or join a lobby from the online tab in the main menu
Multiplayer is finally here! Ride with friends and other players in real time. Film lines, explore parks together, or just chill in a shared session.
Clothing Customisation - Menu added inside the scooter customisation panel Create your own look with full clothing customization. Mix tops, pants, shoes, and headwear to match your style and stand out in sessions.
Physics Improvements
Pocket and Hip Airing Assist Riding bowls & linking lines is more fluid than ever, drastically improving overall park flow.
Improved Transfer Assists - Allows for more fluid diagonal transfers Transfers now feel smoother and more predictable, letting you move between ramps naturally.
Improved Drop-In Assists - Easier to drop in on corners and steep vert ramps Gravity assists when dropping in, making you land higher in transition and begin lines with more speed. Spin and flip drops are feeling better than ever.
Transfer Assists for Street Level Ramps and Banks Now active across more park elements, allowing smoother motion across every setup.
Auto Pumping (Auto pumping added, manual pump no longer required) Flow through parks with consistent speed and smoother transitions — no need for manual input.
New Tricks
Umbrella (Replaces Back Scooter Flip)
Body Varial (Replaces UnTwist)
Cannonball (L1 + Left to trigger)
Additional Improvements: • Increased cinematic camera lift on primary camera. • Directional hops adjusted for quicker response. • Grind entry and exit mechanics refined for smoother flow. • Dynamic animations reworked for more realistic pumping and torque. • X-Air park reskinned with updated visuals. • Trick transitions smoothed across most overhead moves.
Source
Changelog.gg summarizes and formats this update. How we read updates.
