Full notes
Full Scoot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
Hey!
I've got another small update for you that brings a few improvements and fixes!
FSR
FSR 3 has been added to the "Graphics" menu. Allowing you to use AMDs upscaling technology to improve performance if needed. This feature has proven insanely beneficial for people with 4k monitors.
Multiplayer
Multiplayer has been made a lot smoother. A large issue with Scoot's multiplayer was how jumpy some players movement could be. While that issue isn't completely eradicated, it's been iron out a lot. I'm looking to make more improvements to multiplayer in the future.
Hip Movement
The rider's hip movement is now using a spring-like system that gives the player a whole new feel. This is one of the first steps in making Scoot feel less stiff. Now the rider's general movement while riding the scooter is much more fluid and natural.
New TShirt
Some key bug fixes include: • Fixed vaulting not working • Fixed bug that would put the hip in the wrong position in manuals • Fixed ambient sound slider not working after changing map • Fixed late spins causing you to snap while doing a flip • Improved side hopping out of slides • Fixed getting thrown across the map when hopping off of a wall • Optimised Park Editor input
You can find the full changelog in Scoot's discord here.
Cheers, Matt
Source
Changelog.gg summarizes and formats this update. How we read updates.
