Full notes
Full Sclera update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
A new background stress mechanic has been coded into the combat scenes in order to add more urgency to runs, as well as to prevent potential passive-healing abuse when using certain Constitution builds. Once there is only one non-shifter thrall remaining, you will have three rounds to finish the battle. Each round afterwards will result in a -5% loss to Sanity.
The message that appears when forced to flee combat due to being at 0 HP has been rephrased for clarity.
Additional colours have been added to the combat log to better highlight when Perks or Research abilities have triggered. (Thanks to player Varinger for their feedback in the forum)
Source
Changelog.gg summarizes and formats this update. How we read updates.
